world of warcraft

world of warcraft

august 16

    classes

    • threat
      • threat generation for all tanks has been increased to 500%, up from 300%. this applies to warriors in defensive stance, death knights in blood presence, druids in bear form, and paladins with righteous fury.
      • vengeance should no longer be generated when damage is fully absorbed by damage shields. when the shield breaks from damage or damage is partially absorbed, the amount of vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
      • more information can be found in our latest dev watercooler.
    dungeons & raids

    • baradin hold
      • occu’thar has come into a larger supply of pve gear than he previously possessed.
    • firelands
      • hell hounds should now be nigh impossible for a single player to kill.
      • the first six bosses now have an increased chance of dropping a crystallized firestone on heroic difficulty.
      • baleroc
        • baleroc should now always choose inferno blade the first time he casts blades of baleroc.
      • beth’tilac
        • beth’tilac now does slightly less damage on normal difficulty.
      • lord rhyolith
        • the explosion damage radius of each magma meteor just before lord rhyolith should now more closely match their spell effect visuals.
        • volcanoes should no longer emit plumes of smoke while they are dormant.
        • concussive stomp should no longer knock nearby players back.
        • magma flow lines are now 30 yards long, down from 40 yards, on normal difficulty.
        • rhyolith now activates volcanoes less often on normal difficulty.
        • stepping on an active volcano now removes 16 stacks of armor, up from 10, on normal difficulty.
      • majordomo fandral staghelm
        • all threat generated in this encounter has been reduced in heroic difficulty.
      • ragnaros
        • ragnaros’s sons of flame should now be immune to silence effects.
      • shannox
        • shannox, riplimb and rageface have all had their damage reduced slightly on normal difficulty.

    quests

    • players should now be able to keep the quest giver buff from the quest welcome to the machine in hillsbrad foothills.

august 10

    classes

    • death knights
      • applicable death knight abilities are now using the correct amount of resources (and putting them on cooldown) when there are 4 death runes available and the unholy runes are depleted.
    • druids
      • druids that shapeshift will now clear the potion of illusion buff.
    • mages
      • combustion damage from ignite is no longer penalized by resilience more than once, nor can it gain double benefit from flashburn (mastery).

    dungeons & raids

    • dungeon finder
      • if a player is kicked by vote from a dungeon finder group, the leader of the group is no longer able to invite that player back.
    • firelands
      • rogue smoke bombs cannot prevent the spawning of magma traps during the fight against ragnaros.
      • several creatures in the firelands are no longer susceptible to snares or other immobilizing effects.
      • unbound pyrelords, unbound smoldering elementals, unbound blazing elementals, and patriarch fire turtles now drop silver instead of gold.
  • guilds
    • the recently mass resurrected debuff is correctly being applied to players who are in the process of logging out of the game.
  • items

    • brawler’s trophy and core of ripeness cannot be active at the same time as each other, or other burst trinkets.
    • eternal embers are now epic quality.
    • heirloom items can once again be linked in chat.
    • creating a macro to use the runestaff of nordrassil multiple times will only trigger the use once.

    quests & creatures

    • hyjal regrowth & molten front
      • the burning treants summoned by the druid of the flame now disappear when the summoner is captured.
      • 3 different elementals spawn on any given day for the death from above achievement, up from 1.

august 4

    general

    • balloon pets can no longer be sold to vendors.
    • flight points in outlands should correctly display for characters created after the release of patch 4.2.

    classes

    • melee auto-attacks should properly trigger trinkets.
    • druids
      • primal fury is correctly triggered when rake gets a critical hit, and is putting an extra combo point on the target.
      • starfall should no longer strike targets with which the druid is not in combat.
    • hunters
      • burning adrenaline is properly removing the focus cost of arcane shot.
    • rogues
      • mutilate should now properly trigger trinkets.
    • warriors
      • deep wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.

    dungeons & raids

    • blackrock spire
      • the scarshield quartermaster is properly flagged as a quest npc and not a rare spawn.
    • firelands
      • burning orb attack range has been increased for the majordomo staghelm encounter.
      • the criteria for the achievement do a barrel roll! reset properly after a failed attempt on alysrazor.
      • smoldering essences are now properly applied to firelands bosses and can be syphoned, even if the only raid member that is on step 13 of the legendary quest line dies during the encounter.
      • players should never get rage of ragnaros on heroic difficulty. rage of ragnaros will only be given on normal difficulty if someone on the legendary quest line has 250 shards. heart of flame should always be given on heroic difficulty, even if a player doesn’t have rage of ragnaros, but does have 250 shards.
    • icecrown citadel
      • the val’kyr will again despawn after the lich king reaches 10% health. if they are in the process of carrying a player, they will first drop them to the ground before leaving.
    • zul’farrak
      • player should no longer be unable to open the gates to complete the dungeon due to npc allies dying during the troll invasion event.
      • the zul’farrak zombies and skeletons of zum’rah, associated with witch doctor zum’rah, now clean up properly when the encounter is reset or the boss dies.

    items

    • item sets
      • the burning treant and fiery imp pets summoned by the balance druid and warlock tier-12 sets now have reduced damage taken from area-of-effect spells, consistent with other combat pets.
      • the smoldering rune buff from the death knight tier-12 2-piece set bonus is now properly cleared off of the character if he/she does not have the set bonus the next time it ticks for runic power.
      • the spirit buff gained from the 4-piece priest tier-11 set will be lost if the priest casts any spell or uses any ability while not wearing the set.
      • the warrior tier-12 4-piece damage-dealing set bonus is now properly activating, even if a mortal strike or raging blow attack is fully absorbed.
    • the weapon speed of the masterwork elementium deathblade has been reduced to 3.5, down from 3.8.
    • ricket’s magnetic fireball now shares a burst cooldown with other on-use trinkets.
    • unheeded warning now grants 1926 attack power, instead of 680 weapon damage.

    pvp

    • strand of the ancients
      • stampeding roar (druid spell) no longer grants a speed boost to demolishers.

    quests & creatures

    • hyjal regrowth & molten front
      • molten lords should no longer stay tapped by the first player who damages them while on the bombing run for the quest fire in the skies.

july 26

    general

    • characters should no longer receive errors or potential disconnects when using levitate, slow fall, or the parachute cloak while falling.
    • all combat and vanity pets should now respawn normally after players use any flight path.

    classes

    • mages
      • combustion should no longer ignore damage modifiers on a target. as an example, smoldering elemental packs in the firelands should no longer take full damage from impact’s spread of combustion, despite these creatures having damage reduction modifiers.
    • shaman
      • shamanism (elemental passive) now causes lightning bolt, chain lightning, and lava burst spells to gain an additional 32% benefit from the shaman’s spell power, up from 20%.
    • warriors
      • deep wounds should no longer ignore damage modifiers on a target. as an example, smoldering elementals in the firelands should no longer take full damage from deep wounds, despite these creatures having damage reduction modifiers.

    dungeons & raids

    • players who die and release before a boss is killed should now receive valor and justice points. however, players that release at the moment the boss dies and are currently at the loading screen will become locked to the dungeon, but will not receive any currency for the kill. we’re working to address this in a future update.
    • firelands
      • alysrazor
        • alysrazor cannot dodge or parry attacks from players.
        • alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
        • blazing talon clawshapers will now properly aggro a new target when threat is dropped.
        • on heroic difficulty, brushfires will despawn once firestorm is cast, and since the initiates shield themselves during firestorm, none are cast again until it ends.
        • molten feather is removed once alysrazor ignites at 50 energy, as opposed to when she burns out.
      • baleroc
        • on 25-player heroic difficulty, torment now grants a stack of vital spark per 5 applications, up from 3. to compensate, baleroc’s health has been reduced on 25-player heroic difficulty.
      • beth’tilac
        • attacking the fire hawk flock along the way to beth’tilac will not cause the hell hound pack to aggro as well.
      • majordomo fandral staghelm
        • fandral’s health has been reduced on 25-player heroic difficulty.
        • damage suffered from a shaman’s spirit link totem will no longer break player concentration.
        • player pets should now benefit from their master’s concentration.
        • fandral now gains energy when his flame scythe hits fewer than 7 targets. the amount gained increases as fewer targets are hit.
    • the occulus
      • wiping to mage-lord urom in any phase of the encounter no longer causes players to be unable to use their dragon essences to mount drakes.

    items

    • the moonwell chalice is now on a shared cooldown with other on-use trinkets.
    • the moonwell phial is now on a shared cooldown with other on-use trinkets.

    professions

    • crafted bloodthirsty bind-on-equip relics and cloaks are no longer unique, allowing players to craft and hold more than one of the same item type in their inventories.

    pvp

    • battlegrounds
      • eye of the storm has been temporarily removed from the rated battlegrounds options.

    quests & creatures

    • eastern plaguelands
      • beezil linkspanner’s gossip option should now always be available if players have completed the quest onward to light’s hope chapel, allowing players who have not already done so the ability to complete the achievement full caravan.
    • hyjal regrowth & molten front
      • players should now be able to accept the quest unlocking the secrets within from rabine saturna after turning in a smoke-stained locket.
      • players who are hated or hostile with the steamwheedle cartel faction can still turn in the quest well armed to ricket.
      • the creature abilities smoldering roots and blazing stomp no longer affect pets (the unexpected launch of player pets no longer occurs).

july 19

    general

    • the frequency at which players can use /yell, /say, and any emotes is now throttled to prevent excessive spamming of chat logs from occurring.

    classes

    • death knights
      • improved death strike now provides 40/80/120% bonus damage, up from 30/60/90%, and a 10/20/30% critical strike chance, up from 3/6/9%.
    • druids
      • flight form now cancels the leyara’s locket buff.
      • moonfire will now generate lunar energy when crossing from solar to lunar on the eclipse bar.

    dungeons & raids

    • all bosses in the bastion of twilight, blackwing descent, and throne of the four winds once again award valor points in all raid sizes and difficulties. 10-player bosses award 35 valor points, while 25-player bosses award 45 valor points. this change does not apply to argaloth in baradin hold. more information can be found here.
    • firelands
      • superheated cannot be cast on players, even if they attack the flamewaker animators as they are channeling energy towards the unstable magma.
      • alysrazor
        • collecting blazing power now refreshes wings of flame to its full duration each time.
        • alysrazor will now always face the correct direction during firestorm.
        • imprinted should now be cleared from characters under all conditions when the encounter resets.
        • interacting with a molten feather will now dismount characters, preventing the feather from being wasted.
      • beth’tilac
        • beth’tilac will now only eat spiderlings that move very close to her (the range on her ability to consume them has been reduced). in addition, eaten spiderlings will no longer sometimes remain on the ground or on players once she consumes them.
        • drones should no longer evade or aggro characters on top of the web.
        • fixate now truly fixates on random targets.
      • ragnaros
        • on 25-player heroic difficulty, cloudbursts will now always properly apply deluge to 3 players before fading away.
        • it should always be possible to interact with cloudbursts, even if several players click on one at the same time.

    items

    • heroic bind-on-equip items now sell to vendors for gold.
    • pvp

      • a resolution has been put into place which should help alleviate rated battleground matchmaking delays. this fix corrects an issue that could occur if a team at the front of the queue was particularly difficult to match, resulting in a bottleneck which slowed matchmaking for all players in queue. more information can be found here.

    quests & creatures

    • the melee evasion angle of several creatures has been adjusted. most notably, melee classes should no longer be seeing abilities, such as backstab or shred, getting parried when standing well enough out of ragnaros’s melee evasion angle, or other bosses/creatures with similar evasion angles.

july 14

    dungeons & raids

    • baradin hold
      • the eye of occu’thar shared cooldown on focused fire has been increased, while eye health has been decreased.
    • firelands
      • ragnaros
        • molten elementals can no longer be knocked back while having the molten power buff. molten elemental move speed has also been decreased by 15% on heroic difficulty. these adjustments will require a realm restart to take effect.
      • rhyolith
        • concussive stomp damage has been increased on heroic difficulty.
        • eruption now increases fire damage taken by 5% per stack, down from 10%.
        • the eruption debuff is now cleared when transitioning into phase 2 of the fight.
      • shannox
        • successful attacks on rageface will now always be critical strikes while he is channeling face rage.
        • players on the legendary quest delegation should now be able to get the dull emberstone focus charge off of shannox’s spear more easily, so long as it’s placed within 50 yards of the spear.

    quests & creatures

    • hyjal regrowth & molten front
      • players should no longer experience performance issues when the fire hawk egg carry ping spell is cast while on the quest peaked interest.
    • nexus (a legendary engagement)
      • shaman grounding totems now properly redirect thyrinar’s primary twilight blast ability.

july 12

    classes

    • pet defensive stance will no longer cause the pet to assist the player while a vanity pet is active.
    • druids
      • rake should again be able to trigger primal fury.

    dungeons & raids

    • firelands
      • characters who make for a good dinner time should no longer be ported to ancient core hounds they are not in combat with when the ability’s effects end.
      • fire scorpion and flamewaker corpses no longer provide loot or reputation when they’re eaten by hell hounds and fire turtles.
      • unstable magmas are now gaining energy properly from the flamewaker animators.
      • alysrazor
        • voracious hatchlings will now imprint on a new target if their current target dies.
      • majordomo fandral staghelm
        • flame scythe now properly hits pets.
        • fandral can now cast searing seeds and burning orbs while moving.
      • ragnaros
        • several locations which could be used to avoid damage from engulfing flames have been adjusted so they’re no longer safe spots.
        • combustible will always be reapplied to living meteors, even if the attacking character dies as a meteor impact occurs.
        • living meteors will now become frozen by cenarius under all conditions when transitioning into phase 4 on heroic difficulty.
        • if a living meteor is frozen in the lava pool during the transition into phase 4 on heroic difficulty, it will teleport on a player after the stun ends, but will no longer explode immediately. players now have a 2-second window to escape the meteor’s melee range.
        • living meteors will gain the living meteor transform buff once frozen in the breadth of frost trap, even if a meteor is knocked into it.
        • if a living meteor’s fixated target drops aggro via feign death, the meteor will target the pet, and then select a new non-pet target upon which to fixate.
        • ragnaros now enrages after 18 minutes in all raid difficulties and sizes, up from 15 minutes.

    quests & creatures

    • hyjal regrowth & molten front
      • wounded hyjal defenders should no longer sometimes spawn in with full health and in a standing position when players are on the quest burn victims.
      • molten lords no longer become tapped by the first player who attacks them with any of the trained fire hawk’s abilities while on the quest fire in the skies, allowing for any player who dealt damage to the molten lord to gain quest credit upon its death.
      • windcallers now respawn within 1 minute on average for the quest into the fire when both are rendered inactive. additionally, players will only experience a maximum of approximately 75 seconds of a delay before they are able to initiate the escort event.

july 8

    classes

    • combat pets should no longer aggro creatures while the player is mounted.

    dungeons & raids

    • firelands
      • baleroc
        • death knight bloodworms are no longer removing stacks of torment when they explode to heal other players.
      • ragnaros
        • molten elementals are no longer able to critically hit players.
        • the responsiveness of the molten power ability has been increased on heroic difficulty.
      • rhyolith
        • multiple volcanoes casting eruption will now create separate stacks. crushing a volcano will cause its stacks of eruption to fade shortly after.
        • ranged pets can no longer damage rhyolith’s legs without beginning the encounter.
      • the ancient lava dweller can no longer be looted by engineers with the loot-a-rang.
      • unbound pyrelords are no longer casting ignite elemental on the same target. all unbound smoldering elementals should now be changed to unbound blazing elementals by the time the pyrelord dies.
      • the unbreakable shell buff present on unbound smoldering elementals now reduces damage received by 50%, down from 90%.
      • unbound smoldering elementals are now correctly resetting and are no longer retaining blazing flame when they leave combat.

    items

    • riplimb’s lost collar seemed to truly be lost. this item now properly has a chance to drop from select creatures.
    • several ruthless gladiator’s items have had their stamina values increased to more appropriate levels.

july 6

    general

    • an issue has been corrected that would cause players to lose their progress towards veteran of the horde ii, veteran of the alliance ii, warbringer of the horde, or warbound veteran of the alliance if veteran of the horde or veteran of the alliance were complete.

    classes

    • characters should no longer disconnect or receive movement enforcement errors when certain spells, abilities, or item effects are used while on moving transports.
    • druid
      • faerie fire and faerie fire (feral) will now remove stealth, invisibility, vanish, shadowmeld and prowl from players.
    • mages
      • when using spellsteal on a shaman, lava flows will no longer be given to the mage as a buff. the buff, however, will be removed from the shaman.
    • priests
      • shadowfiend is now causing the casting priest to enter combat when cast on enemy players.
    • shaman
      • a fulmination critical strike for more than 30,000 damage (10-player) or 45,000 damage (25-player) should now properly interrupt rageface’s face rage in the firelands.
      • when lava flows is stolen by a mage via spellsteal, the mage will no longer gain the lava flows buff.

    dungeons & raids

    • firelands
      • heroic difficulty has been activated and is accessible in all regions.
      • pet corpses, guardians, and placed items should no longer provoke engorged broodlings to a premature detonation.
      • the pack of creatures fighting each other around flamewaker beast handlers will stop fighting each other and attack the raid once provoked.
      • flamewaker subjugators now award 50 reputation, up from 15, while flamewaker animators award no reputation or loot.
      • the aggro radius on the third pack of hells hounds on the way to beth’tilac has been reduced.
      • unstable pyrelords now have an active stealth detection aura present when the gauntlet is triggered which prevents stealth classes from traversing up the hill undetected.
      • baleroc
        • baleroc’s health has been increased on 10-player heroic difficulty.
        • baleroc’s gate now despawns properly when he resets.
        • shards of torment despawn when baleroc resets even if they are spawned after baleroc has despawned.
      • lord rhyolith
        • lord rhyolith can now be quickly snapped from left to right, or right to left, if the appropriate amount of damage is dealt to the opposite foot.
        • lord rhyolith now prefers to activate volcanoes that are in front of him over volcanoes that are behind him.
        • lord rhyolith now spawns slightly further back on his platform, allowing players to stand on the edge of the terrain and not aggro him.
        • lord rhyolith no longer despawns when reaching the end of the encounter area, and does not despawn when casting drink magma from any of the possible locations.
        • lord rhyolith now summons in volcanoes when intended, and it is no longer possible for the first set of volcanoes to be ignored.
      • majordomo staghelm
        • majordomo staghelm has had his health increased by 10% on heroic difficulty.
      • ragnaros
        • living meteors no longer evade and return to their spawn point when their original target dies or uses a threat drop. they will instead choose a new target.
        • the sons of flame can no longer be missed by melee attacks and abilities.
      • shannox
        • shannox will now rotate when appropriate instead of moving to get in range of his target while being tanked.
        • shannox will always use hurl spear after a raid wipes, even if riplimb collapsed just prior to the group wiping.

    items

    • jamus’vaz and faldren tillsdale are once again offering players conquest points in exchange for valor points.
    • normal and heroic versions of deflecting star now correctly bind when picked up.
    • eternal embers are now epic quality.
    • normal and heroic versions of pauldrons of roaring flame now have mastery rating instead of hit rating.
    • ruthless, vicious, and bloodthirsty gladiator’s clasps of cruelty have had their stamina values increased to remain consistent with equivalent belts. note that the tooltip will require a patch to update.

    quests & creatures

    • hyjal regrowth & molten front
      • players are now receiving 6 marks of the world tree from caught unawares and 10 marks from the sanctuary must not fall, which now allows players to obtain 20 marks as soon as they finish their first days’ worth of daily quests and unlock the molten front. the amount of marks offered is properly updated in player quest logs as well.
      • there are now many more wounded hyjal defenders to accommodate a large concurrency of players in the molten front.
      • the fiery behemoths and molten behemoths are now the same size.
      • rayne feathersong has been moved from the cave and is still available as a daily quest giver at malfurion’s breach.

july 1

    general

    • characters should no longer randomly suffer falling damage.

    classes

    • pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.
    • druids
      • it is no longer possible to cancel lunar shower by right-clicking the buff, or canceling it via a macro.
      • starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. it is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.
    • hunters
      • all of the hunter-centric rare spawns in mount hyjal and molten front are now immune to both distracting shot and taunt.
    • priests
      • the flash heal from surge of light will now correctly activate chakra.
      • the heal-over-time effect from the glyph of prayer of healing now will correctly apply to targets that are within 30 yards of the target of prayer of healing, but over 40 yards away from the priest.
      • channeled spells are no longer being interrupted if cast immediately after shadowfiend.
    • rogues
      • sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.
    • warlocks
      • warlocks will no longer fall through pillars in ring of valor if the pillar is moving when the player uses demonic circle: teleport.

    dungeons & raids

    • dungeon finder
      • it is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.
    • firelands
      • firelands heroic difficulty has been turned off in all regions until the following week’s realm maintenance.
      • alysrazor
        • blazing talon clawshapers and blazing initiates cannot be interacted with any longer prior to them shifting to human form.
        • the molten feather power bar is now reappearing when appropriate.
      • baleroc
        • baleroc’s gate will now properly unlock itself again after a wipe, even if shannox is still alive.
      • beth’tilac
        • beth’tilac’s trash will no longer respawn after she has been killed.
        • cinderweb drones will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
        • the widow’s kiss will now ignore immunities, including divine shield and anti-magic shell.
      • rhyolith
        • rhyolith is now slightly easier to turn in 10-player mode.
      • creatures
        • cinderweb spiderlings no longer drop any loot and their health is restored to full after players exit combat.
        • the flame archon range of fiery torment has dramatically increased.
        • flamewaker subjugator, flamewaker animator, and unstable magma health has been reduced. flamewaker subjugator damage has been increased for 25-player raids.
        • the damage-over-time effect from the hell hound ability rend flesh now stacks up to 5 times, down from 10.
        • molten flamefathers had too much health in 10-player mode, and too little health in 25-player mode. this has been corrected.
        • surger damage dealt by surge has been reduced.
        • unbound blazing elementals now have a greatly reduced chance to drop epic items and crafting recipes. they also drop less gold.
        • unbound pyrelords can properly target banished/cycloned smoldering elementals with ignite elemental. in addition, ignite elemental cannot be interrupted.
        • unbound pyrelord health has increased, while unbound smoldering elemental health has decreased.
        • neither the sulfuron span nor shatterstone volcano are able to be affected by the siege damage done by a saronite bomb.
        • the rate at which crafting recipes drop has been greatly reduced.
    • zul’drak
      • players are again successfully able to complete the quest betrayal.
    • items

      • the heroic and normal versions of the crossbows arbalest of erupting fury and lava bolt crossbow no longer have identical stats.

june 29

    classes

    • druids
      • feral druids can now use skull bash in the firelands raid. it only seems fair.

    dungeons & raids

    • baradin hold
      • eye of occu’thar damage and health is now properly scaled for 10- and 25-player versions of the dungeon.
    • blackwing lair
      • all brood affliction debuffs applied by chromaggus are now removed after zoning out of blackwing lair.
    • firelands
      • the stationary hell hound pack at the front of the dungeon should no longer cause players to become stuck in combat.
      • there are now fewer hell hounds before beth’tilac, making the engagement a little less… hellish.
      • beth’tilac and her offspring now have increased health and damage on heroic difficulty.
      • rageface’s face rage is now slightly less rageful, as the increase of the rate of damage per tick has been reduced.
      • creatures linked to shannox will now respawn every 4 hours until he is killed, up from 2 hours.
    • zul’gurub
      • high priest venoxis and zanzil have had the damage of many of their spells and abilities reduced.

    items

    • cauldron of battle and big cauldron of battle no longer lose flask charges from repeated clicks when players already have one in their inventory.
    • eternal embers dropped in the firelands raid now bind when picked up. master looters are only able to give eternal embers to players who are on the quest all-seeing eye.
    • paladin tier 12 2-piece set bonus: it should no longer be possible to get a double proc of flames of the faithful.
    • many item procs were not being triggered properly by melee auto attacks after a hotfix made yesterday. this has been corrected.
    • holiday rewards
      • satchel of chilled goods, keg-shaped treasure chest, heart-shaped box, and loot-filled pumpkin will no longer remain in character inventory once the associated holiday is over. players must loot the items from these caches before the corresponding holiday ends. more information can be found here.

    pvp

    • arenas
      • the ring of valor
        • there is no longer a 6-second delay on the rising of the pillars after the match has begun.
      • quests & creatures

        • it is no longer possible to complete some daily quests more than once a day by turning them in during a small window before the standard reset time.

june 28

    dungeons & raids

    • blackwing descent
      • atramedes’s sonar pulses are properly moving toward raid members when spawned underneath him.
    • firelands
      • fiery blood from fire scorpions now only affects other fire scorpions and giant fire scorpions.
      • fire turtles should no longer keep players in combat after their pack is killed.

    items

    • alliance and horde guild battle standards cannot be used inside the firelands raid.
    • both faldren tillsdale and jamus’vaz (valor point vendors) now display items grouped together in the following manner: rings, necks, bracers, relics, ranged weapons, thrown weapons, then tier sets.
    • the severed visionary tentacle is no longer infinitely applying to characters.

    quests & creatures

    • elemental bonds quest chain
      • aggra’s bubble is now significantly larger and has a sparkle effect, making it easier for players to locate her when on the quest elemental bonds: desire.
      • players should be able to see therazane and turn in the quest into constant earth while at any stage of deepholm progression without issue.

from blizzard:

general

  • new daily quests: the regrowth and molten front
    • a large assortment of all-new daily quests and rewards are now available in hyjal, where players can help the guardians of hyjal push back the allies of ragnaros and establish a forward operating base in the firelands! in order to partake in the regrowth and molten front daily quests, players must have at least completed mount hyjal up to and including the quest aessina’s miracle. once this quest has been completed, players should speak with matoclaw in the sanctuary of malorne to take part in the regrowth efforts.
  • new quest chain: elemental bonds
    • a new quest line is now available to level-85 horde and alliance characters, bringing brave adventurers to thrall’s aid. the call of the world-shaman, the quest which will point players toward thrall and the nordrassil summit, can be obtained at the earthshrines in stormwind or orgrimmar.
  • new raid: the firelands
    • located within the elemental plane, the firelands is an all-new 10- and 25-player raid featuring normal and heroic difficulties! battle-hardened veterans of the horde and alliance now have an opportunity to strike at ragnaros the firelord and his loyal servants by venturing into their domain via sulfuron spire in mount hyjal.
  • new legendary item: dragonwrath, tarecgosa’s rest
    • steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. in order to begin the process of assembling the staff, players must first kill a molten lord in the firelands, or have completed any of the achievements bastion of twilight, blackwing descent, or throne of the four winds. once any of these achievements have been unlocked, players can accept the quest a legendary engagement from ziradormi in grommash hold in orgrimmar, or coridormi atop the wizard’s sanctum in stormwind (players who have already completed any of these achievements are immediately eligible for this quest). players who become eligible for the quest series by killing a molten lord in the firelands will automatically receive the quest your time has come, leading them to the start of the questline. the legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
  • new user interface feature: dungeon journal
    • a host of dungeon information is now built into the user interface via the all-new dungeon journal. this feature can be accessed via a new button in the navigation tray from anywhere in the world. boss background story, encounter details, abilities, and loot can be viewed with the dungeon journal for all bosses which have been integrated into the new system (this includes bosses for all cataclysm dungeons and raids). additional dungeons are planned to be incorporated in future updates.
  • recruit-a-friend now awards bonus experience and free level grants to level 80, up from level 60.
  • players with a copy of the original world of warcraft who had not yet upgraded to the burning crusade have had their accounts upgraded to access the content and features of the burning crusade expansion at no additional cost.

achievements

  • bear-ly made it (new achievement): save all four prisoners before they are sacrificed in zul’aman on heroic difficulty.

classes: general

  • all healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • players are once again free to dance in combat (without causing graphic errors). other animations, such as attacks, will take precedence over dancing. the dance animation will be suppressed until the higher priority animation is complete. fun has been unnerfed.
  • buffs
    • all class abilities which place a buff on friendly targets no longer generate any threat. this goes for raid-wide buffs like mark of the wild and power word: fortitude, as well as triggered effects such as blessed resilience or fingers of frost, and single-target buffs like dark intent and hysteria. the exception is buffs which directly cause healing or damage, such as thorns or renew. abilities such as these still generate normal threat.
  • crowd control
    • many crowd control abilities no longer cause creatures to attack players when they are cast. the creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. however, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. the intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile npcs. the abilities affected by this change are: hibernate, entangling roots, wyvern sting (will still cause hostility when it begins to deal damage), freezing trap, polymorph, repentance, shackle undead, blind, hex, bind elemental, banish, seduction.
  • pets
    • the aggressive pet stance has been removed and replaced with the assist stance. this stance will cause the player’s pet to attack the player’s target. the pet will not change targets unless the master attacks a new target for a few seconds.
    • the defensive pet stance will now only cause the player’s pet to attack enemies which attack the pet or the master.
  • spell interrupts
    • when interrupted while casting a single-school spell such as mind flay or frostbolt, players will now be able to cast dual-school spells such as mind spike (frost and shadow schools) or frostfire bolt (frost and fire schools). however, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
  • stats
    • death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from agility. their base chance to dodge is now a fixed 5%.
    • death knights, paladins, and warriors now receive 27% of their strength bonuses as parry rating, up from 25%. this conversion still only applies to strength above and beyond their base strength.
  • general class bug fixes
    • players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
    • action bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.

death knights

  • obliterate base damage has been reduced to 150% weapon damage, down from 160%.
  • talent specializations
    • frost
      • hungering cold now has a 1.5-second cast time.
      • might of the frozen wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
    • unholy
      • unholy might now increases strength by 20%, up from 5%.
  • glyphs
    • glyph of dark succor has been redesigned. rather than placing a 15% maximum health floor on death strike healing while in frost or unholy presence, it causes the next death strike within 15 seconds after killing a foe that yields experience or honor points to heal for at least 20% of the death knight’s maximum health (still requires frost or unholy presence).
  • death knight bug fixes
    • the talent killing machine can now properly be triggered from off-hand attacks as well as main-hand attacks.

druids

  • druids now gain 1 attack power per point of strength, down from 2. they continue to gain 2 attack power per point of agility while in cat form or bear form. in addition, cat form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. to counter the strength change and improve scaling, the following changes have been made. all numbers cited are for level-85 druids.
    • ferocious bite damage has been increased by 15%. in addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
    • mangle (cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. there is a known issue with rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • savage roar now grants 80% increased damage to melee auto attacks, up from 50%. the glyph of savage roar remains an unchanged bonus of 5% to that total.
    • shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.
  • entangling roots and the equivalent spell triggered by nature’s grasp no longer deal damage.
  • innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast.
  • omen of clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • starfire damage has been increased by approximately 23%.
  • swipe (cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • wrath damage has been increased by approximately 23%.
  • talent specializations
    • balance
      • earth and moon’s duration has been increased to 15 seconds, up from 12.
      • fungal growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
      • lunar shower has been redesigned. when casting moonfire, the druid gains lunar shower. lunar shower increases the direct damage done by moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. this effect stacks up to 3 times and lasts 3 seconds. while under the effects of lunar shower, moonfire generates 8 solar energy, and sunfire generates 8 lunar energy. the amount of lunar/solar energy gained does not change based on the number of points spent in the talent, or stacks of lunar shower. those druids who wish to delay transition in or out of an eclipse state should now cast the one of their two basic attacks which will not move the eclipse bar (either starfire or wrath).
      • solar beam has a new spell effect.
      • wild mushroom: detonate can now also trigger earth and moon, in addition to starfire and wrath.
    • feral
      • bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. all the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
        • faerie fire (feral) base damage has been raised to 2950, up from 679. attack power scaling has been decreased to 10.8%, down from 15%.
        • maul base damage has been raised to 35, up from 8. attack power scaling has been decreased to 19%, down from 26.4%.
        • pulverize weapon damage percent has been decreased to 60%, down from 80%. damage per lacerate application has been increased to 1623, up from 361.
        • mangle (bear) weapon damage percent has been decreased to 190%, down from 260%. bonus damage has been increased to 3306, down from 754.
        • swipe base damage has been increased to 929, up from 215. attack power scaling has been decreased to 12.3%, down from 17.1%.
        • thrash initial base damage has been increased to 1042, up from 339. initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. periodic base damage has been increased to 581, up from 189. periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. in addition, a bug was corrected where armor decreased the periodic damage done by this ability.
        • lacerate initial base damage has been increased to 3608, up from 2089. initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. periodic base damage has been increased to 69, up from 16. periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
      • natural reaction damage reduction has been increased to 9/18%, up from 6/12%.
    • restoration
      • symbiosis (mastery) has been removed and replaced with harmony. harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. each point of mastery increases each bonus by an additional 1.25%. healing touch, nourish, swiftmend, and the initial heal from regrowth are considered direct healing spells for the purposes of this mastery. all other healing from druid spells is considered periodic.
  • glyphs
    • glyph of berserk duration increase is now 10 seconds, up from 5.
    • glyph of ferocious bite has been redesigned. it now causes ferocious bite to heal the caster for 1% of maximum health for each 10 energy used.
    • glyph of innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when innervate is used on a friendly target, in addition to innervate’s base effect.
  • set bonuses
    • the 4-piece balance druid tier 11 pve set bonus, astral alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. this change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. to compensate, changes have been made to starfire and wrath (listed at the top of the druid class section).
    • the 2-piece restoration druid tier 11 pve set bonus has been redesigned to work with the new restoration druid mastery. druids with this bonus now receive the bonus to spirit while the harmony mastery bonus to periodic healing is active.
  • druid bug fixes
    • it is no longer possible in some encounters to use feral charge when closer than its minimum range.

hunters

  • multi-shot damage has been reduced. it now deals 120% weapon damage at level 80 or higher, down from 137%.
  • traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • talent specializations
    • marksmanship
      • careful aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
    • survival
      • black arrow damage done has been increased by roughly 40%.
  • pets
    • 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. will you be the first hunter to tame deth’tilac, the rarest and most powerful of them all? players will need to progress through the hyjal regrowth and molten front daily questing areas in order to unlock access to the full gamut of taming challenges.
    • intervene (pet tenacity) has been redesigned. the pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet’s total health.

mages

  • arcane blast damage done has been reduced by 5%.
  • pyroblast cast when hot streak is not active was doing slightly less damage than the hot streak version. its damage has been increased so that both versions of pyroblast now do the same amount of damage.
  • spellsteal mana cost has been increased by 100%.
  • talent specializations
    • fire
      • when impact spreads living bomb, it will only be spread to two additional targets. the net effect is that if the mage’s most recent living bomb target is the same as their impact target, that target will no longer lose the living bomb effect. if living bomb is active on multiple targets when the impact effect is cast, living bomb will remain active on the most recent living bomb target, and will be added to two other nearby targets.
    • frost
      • deep freeze and ring of frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.

paladins

  • divine light mana cost has been increased to 35% of base mana, up from 30%.
  • flash of light mana cost has been increased to 31% of base mana, up from 27%.
  • guardian of ancient kings uses the new assist pet stance functionality.
  • holy light mana cost has been increased to 12% of base mana, up from 10%.
  • rebuke, divine shield and divine protection have new icons.
  • seal of righteousness now can be activated by any melee ability, not just single target melee abilities. this adds hammer of the righteous (the physical component) and divine storm to the list of abilities that can activate this seal. in addition, seal of righteousness procs can now be critical effects.
  • talent specializations
    • holy
      • beacon of light can no longer be dispelled. in addition, it now transfers 100% of the heal from holy light, but still 50% of the heal from other spells.
      • denounce has been redesigned. it still reduces the mana cost of exorcism. however, it no longer has a chance on holy shock of making exorcism free and instant. instead, it has a 50/100% chance to prevent the exorcism target from causing critical effects for the next 6 seconds. this effect can be dispelled.
      • holy shock mana cost has been decreased to 7% of base mana, down from 8%.
      • illuminated healing (mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own illuminated healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. the total absorption created can never exceed 1/3 of the casting paladin’s health.
      • infusion of light can now lower the cast time of flash of light by 0.75/1.5 seconds, in addition to holy light and divine light. in addition, the old denounce spell overlay effect has been transferred to infusion of light since denounce is no longer a proc.
      • speed of light now increases movement speed when holy radiance or divine protection are cast. in addition, this talent now reduces the cooldown of holy radiance by 13/26/40 seconds, up from 10/20/30.
      • walk in the light now improves word of glory healing by 30%, in addition to its current effects.
    • protection
      • ardent defender has a new spell effect.
      • guarded by the light no longer interacts with holy shield in any way.
      • hammer of the righteous mana cost has been lowered to 10%, down from 12% to match crusader strike.
      • holy shield has been redesigned. this talent is now an activated ability off the global cooldown. it grants 20% increased block amount to a paladin’s shield blocks for 10 seconds, with a 30-second cooldown.
      • judgements of the wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. this is to help ensure protection paladins are not starved for mana if they aren’t capped on hit rating.
    • retribution
      • inquiry of faith now increases inquisition duration by 66/133/200%, up from 50/100/150%.
      • the seals of command talent now makes seal of righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
      • selfless healer can no longer be dispelled and cannot be stolen via spellsteal; and, in addition to its current effects, it lowers the cooldown of word of glory by 5/10 seconds.
  • glyphs
    • glyph of seal of truth expertise bonus now also works when seal of righteousness is active.

priests

  • devouring plague damage done has been decreased by 12%.
  • mind blast damage done has been increased by 12%.
  • shadowfiend uses the new assist pet stance functionality.
  • shadow word: death damage done has been increased by 12%.
  • shadow word: pain damage done has been decreased by 12%.
  • talent specializations
    • shadow
      • mind flay damage done has been increased by 12%.
      • psychic horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
      • sin and punishment’s vampiric touch backlash fear effect no longer has diminishing returns.
      • vampiric touch damage done has been decreased by 12%.
  • priest bug fixes
    • players will no longer prematurely cancel a channeled spell when clicking on the lightwell.

rogues

  • cloak of shadows cooldown is now 2 minutes, up from 90 seconds. in addition, cloak of shadows is no longer on the global cooldown.
  • combat readiness and cloak of shadows now share a cooldown.
  • blind duration against enemy npcs is now 1 minute, while the duration against players remains 8 seconds.
  • stealth now once again begins its cooldown once the rogue leaves stealth.
  • talent specializations
    • assassination
      • assassin’s resolve damage bonus has been increased to 20%, up from 15%.
      • vile poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
    • combat
      • savage combat now increases attack power by 3/6%, up from 2/4%.
      • vitality now increases attack power by 30%, up from 25%.
    • subtlety
      • elusiveness now reduces the cooldown of cloak of shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of combat readiness by 15/30 seconds.
      • hemorrhage base damage has been increased by 40%.
      • sanguinary vein damage to bleeding targets has been increased to 8/16%, from 5/10%.

shaman

  • fire nova damage has been increased by 15%.
  • lightning shield and water shield can no longer be dispelled.
  • unleash elements is now in the nature school, and thus can no longer be used if a shaman’s nature school has been locked out.
  • unleash wind now deals 175% weapon damage, up from 125%.
  • water shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. the amount of mana restored when water shield procs has been reduced by 50%.
  • talent specializations
    • elemental
      • call of flame now also causes fire nova to add 3/6 seconds to the duration of flame shock auras on targets that fire nova damages.
      • lava flows now grants a 30/60/90% haste buff when a flame shock effect is dispelled, up from 10/20/30%.
      • thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
    • enhancement
      • stormstrike now deals 225% weapon damage, up from 125%.
    • restoration
      • improved water shield has been redesigned and renamed resurgence. when water shield is active, resurgence causes critical direct heals to restore mana (resurgence rank 2 is roughly equal to 150% of the old improved water shield value when a healing wave or greater healing wave critically hits, and scaled down accordingly for faster or multi-target spells).
      • mana tide now grants 200% of the caster’s spirit, down from 400%.
  • glyphs
    • glyph of unleashed lightning (new prime glyph) allows lightning bolt to be cast while moving.
  • set bonuses
    • the 4-piece elemental shaman pvp set bonus (gladiator’s thunderfist set) has been redesigned. it now causes lightning shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the rolling thunder talent).

warlocks

  • soul fire is now available at level 20, down from level 54.
  • soul harvest has a new spell effect.
  • glyphs
    • glyph of soul swap now applies a 30-second cooldown to soul swap, up from 15 seconds.
  • warlock bug fixes
    • it is no longer possible to leave combat while channeling drain soul.

warriors

  • overpower now has a 1.5-second cooldown and global cooldown (taste for blood’s overpower cooldown has not changed).
  • recklessness and deadly calm can no longer be used at the same time. one cannot be used while the other is active, but using one does not put the other on its full cooldown.
  • retaliation, recklessness and shield wall no longer have stance requirements.
  • talent specializations
    • arms
      • two-handed weapon specialization weapon damage increase has been lowered to 12%, down from 20%.
    • fury
      • dual wield specialization weapon damage increase has been lowered to 5%, down from 10%.
  • warrior bug fixes
    • it is no longer possible in some encounters to use charge when closer than its minimum range.

currency

  • conquest & honor points
    • all existing conquest points in the currency tab have been converted to honor points. all honor points exceeding the 4,000 point cap have been converted into gold at a rate of 35 silver per point and mailed to characters.
    • the minimum cap on conquest points earned per week from arenas is now 1350 at 1500 or less arena rating. the maximum cap is now 2700 at 3000 or more arena rating. the cap continues to scale non-linearly between those two points. for comparison, during season 9 the cap ranged between 1343 and 3000.
    • the game now separately tracks different conquest point caps for battlegrounds and arenas. battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from battleground rating now ranges between 1650 and 3300. players may earn a total number of conquest points per week equal to the higher of these two caps, but once players have reached the cap for either arenas or battlegrounds, they can no longer earn conquest points from that source. conquest points from battleground holidays only count toward the total conquest point cap.
      • example: during the first week of season 10 everyone starts with a rating below 1500. therefore, the cap from rated battlegrounds will be 1650 and the cap from arena rating will be 1350. in the first week, the character wins enough arena matches to reach the 1350 point cap. after that point, arena wins will no longer grant conquest points for the week. however, the character can still earn up to 300 additional points, but can only earn those points from either rated battlegrounds, or from the conquest point bonus for holiday and/or daily random battlegrounds. the following week the cap will be recalculated based on the character’s ratings, and it is possible arena rating could now generate the higher cap. the second week, the character’s cap from arena rating is 1800, and the cap from rated battlegrounds is 1650. the character has a total cap of 1800 conquest points for the week. up to 1650 points can be earned from rated battlegrounds, but the last 150 must come from a different source.
  • valor & justice points
    • all existing valor points in the currency tab have been converted to justice points. any points above the justice point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
    • the maximum number of valor points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
      • the maximum number of valor points awarded for completing rise of the zandalari dungeons remains at 980.
      • the maximum number of valor points awarded for completing heroic dungeons remains at 490.
      • the number of valor points awarded for killing a boss in the firelands is 120 in 10-player mode, and 140 in 25-player mode.
      • the number of valor points awarded for killing occu’thar in baradin hold is 120 in 10-player mode, and 140 in 25-player mode.
      • the number of valor points awarded for killing a boss on heroic difficulty in the bastion of twilight, blackwing descent, and throne of the four winds is 35 in 10-player mode, and 45 in 25-player mode.

dungeons & raids

  • raid profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, battlegrounds, etc.) for future use.
    • players can select pve, pvp, specialization, and group size. each raid profile type will then automatically setup going forward.
    • this feature is available for 5-player content as well when use raid-style party frames is selected in the interface options.
    • raid profiles can list groups horizontally as well as vertically.
  • a raid button has been added to the navigation tray which will bring players straight to the raid window in the social pane.
  • baradin hold
    • occu’thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control tol barad. this boss will be available with the start of season 10, one week after the release of patch 4.2.
  • the bastion of twilight
    • the damage modifier on normal difficulty has been reduced for arion, elementium monstrosity, feludius, ignacius, and terrastra.
    • one of each type of bound elemental in the ascendant council chamber has been removed.
    • bound deluge’s frost whirl ability now deals 50% less damage.
    • arion
      • chain lightning damage and chain distance has been reduced.
    • cho’gall
      • health, melee damage, health of corrupting adherent, depravity damage, corrupting crash damage, flaming destruction damage, and unleashed shadows damage have all been reduced by 20%.
      • corrupting crash and depravity
        • the amount of corruption they give has been reduced to 5, down from 10.
      • corrupted bite effect caused by blood of the old god has been reduced.
      • damage taken from corruption of the old god per corrupted blood has been reduced from 3% per stack to 2% per stack.
      • debilitating beam damage has been reduced by 20%.
      • the duration of twisted devotion has been reduced by 25%.
    • dragon siblings
      • health, melee damage, twilight meteorite damage, devouring flames, blackout damage, unstable twilight damage, twilight zone damage, twilight blast damage, and fabulous flames damage have all been reduced by 20%.
    • elementium monstrosity
      • electrical instability damage has been reduced.
    • feludius
      • damage due to being frozen while waterlogged has been reduced.
    • halfus
      • health, melee damage, fireball/fireball barrage damage, furious roar damage, scorching breath damage, and shadow nova damage have all been reduced by 20%.
      • nether scion, slate dragon, storm rider, time warden, and orphaned emerald whelp health has been reduced by 20%.
      • shadow nova base cast time has been increased.
    • ignacious
      • rising flames now increases damage by 3% per stack, down from 5%.
    • terrastra
      • harden skin now increases physical damage dealt by 20%, down from 100%.
  • blackwing descent
    • atramedes
      • health, melee damage, modulation damage, roaring flame breath damage, and searing flame damage have all been reduced by 20%.
      • modulation no longer causes sound in normal difficulty.
      • sound given by sonar pulse has been reduced to 3, down from 5.
    • chimaeron
      • health has been reduced by 20% and melee damage has been reduced by 10%.
      • chimaeron will now only cast two caustic slimes per 30-second cycle.
    • drakeadon mongrel
      • time lapse no longer stuns.
      • frost burn silence is now 3 seconds.
    • dwarven kings
      • whirlwind no longer drops threat.
      • execution sentence now deals damage only.
      • shield of light absorption has been reduced.
    • magmaw
      • damage and hit points have been reduced by 20%.
      • lava parasites have been diminished.
      • lava spew damage, magma spit damage, massive crash damage, and infectious vomit damage have all been been reduced.
      • mangled lifeless no longer instantly kills, and its damage has been reduced.
      • parasitic infection has been decreased.
    • maloriak
      • health, damage, aberration health/damage, arcane storm damage, prime subject damage, flash freeze/shatter damage, and scorching blast damage have all been decreased by 20%.
      • the aberration stacking damage buff has been decreased.
      • prime subjects no longer fixate, and are no longer immune to taunt effects.
    • nefarian
      • health and melee damage has been reduced by 20%.
      • animated bone warriors take 33 seconds to fall over, down from 50. in addition, fewer animated bone warriors spawn.
      • blast nova cast time has been increased.
      • chromatic prototype health has been reduced by 20%.
      • electrocute damage has been reduced by 30%.
      • magma stacking debuff effect has been reduced by 75%.
      • nefarian’s shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
      • onyxia health and melee damage has been reduced by 20%.
      • shadowflame barrage damage has been reduced by 20%.
      • tail lash damage has been reduced by 50%.
    • omnotron council
      • health, melee damage, electrical discharge damage, lightning conductor damage, health of poison bomb, incineration security measure damage, and arcane annihilator damage have all been reduced by 20%.
      • barrier absorb amount has been increased by 100%.
      • the cooldown on power conversion (converted power chance) has been increased.
      • flamethrower damage has been reduced by 40%.
      • static shock caused by unstable shield damage and poison bomb damage has been decreased by 50%.
  • deadmines
    • vanessa vancleef (heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  • throne of the four winds
    • al’akir
      • acid rain now stacks every 20 seconds, up from 15.
      • electrocute now pulses every 1 second, up from 0.5.
      • feedback duration has been increased to 30 seconds, up from 20.
      • health, damage, and wind burst damage have all been reduced by 20%.
      • lightning and lightning rod recast time has been increased.
      • lightning strike friendly chain damage has been reduced by 50%.
      • static shock will no longer be used on normal difficulty in phase 1 or phase 2.
    • conclave of the four winds
      • rohash, anshal, nezir melee, ravenous creeper health/damage, ravenous creeper toxic spores damage, hurricane damage, sleet storm damage, permafrost damage , slicing gale, and wind blast damage have all been reduced by 20%.
      • gathering strength cast time has been increased.
      • ice patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
      • wind chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
  • zul’gurub
    • all cauldron buffs are now usable while mounted.
    • high priestess kilnara’s death now turns off the flaming tiki mask gauntlet.
    • high priest venoxis’s death now removes the poison from the plants at the start of the dungeon.
  • dungeon & raid bug fixes
    • bosses are now immune to the shrinking effect from gnomish shrink ray.
    • the achievement aberrant behavior should no longer incorrectly reset its kill tracking during the maloriak encounter in blackwing descent.
    • anshal’s soothing breeze should no longer cause combat pets to behave erratically in throne of the four winds.
    • raid marker icons are now visible in all phases of boss encounters.

guilds

  • guilds of level 3 or above may no longer be disbanded. guild leaders wishing to leave a guild will need to promote another member to guild master first.
  • guild finder
    • long comments will now work and not be cut off in the display.
  • the daily guild experience cap has been increased by 25%.
  • the weekly guild reputation cap has been increased by 25%.
  • the guild experience cap is now removed at level 20, down from level 23.
  • the reins of the dark phoenix, purchased from the guild vendor, has had its art improved. it’s now less transparent and indisputably more awesome.

items

  • if a player wins a need roll under the need before greed system on a bind on equip item, the item will become soulbound to that player. the item will remain unbound if won via a greed roll.
  • applicable tier 11 items now cost justice points.
  • darkmoon card: hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  • the keyring bag slot has been removed to make room in the user interface for new features.
    • keys which no longer serve a purpose in the game will be removed from player inventories. compensation for the keys will be automatically provided in the form of each key’s vendor sell price in gold.
    • keys which are obsolete quest items will be removed from player inventories.
    • keys which may still be of use to players will be transferred to regular inventory space. if a player’s bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
  • pvp items & rewards
    • applicable season 9 items now cost honor points.
    • gladiator weapons
      • season 10 conquest point weapons will only be purchasable once a required minimum sum of conquest points has been reached during the current season. for example, ruthless gladiator’s pike costs 3400 conquest points to purchase. however, players must first earn a total of 7800 conquest points during season 10 before they are able to purchase it.
      • season 9 honor point weapons will only be purchasable once a required minimum sum of honor points has been reached during the current season. for example, vicious gladiator’s pike costs 3400 honor points to purchase. however, players must first earn a total of 7250 honor points during season 10 before they are able to purchase it.
      • once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. the point requirement is not reset once a purchase is made.
      • weapon tooltips from the vendor will let players know how many more conquest or honor points must be earned in the current season before the item can be purchased.
    • rated battleground rewards
      • new pvp ground mounts, the vicious war wolf (horde) and vicious war steed (alliance), will be awarded to players for completing achievements to win 75, 150, and 300 rated battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with arenas. this award system is to better compliment the spirit of battlegrounds. one account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 rated battleground wins to earn this mount a second and third time. the additional mounts earned can then be sent to alt characters, given they’re account-bound. these mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
    • set bonuses
      • the 2-piece resilience bonus from cataclysm pvp sets no longer stacks. if a player wears 2 pieces each from 2 different cataclysm sets, the player will only receive the 400 resilience rating bonus once. this change does not apply to pvp sets from prior expansions.

professions

  • engineering
    • d.e.h.t.a. has recently placed a great number of critters under their protection, especially rabbits and squirrels. because of this, flintlocke’s woodchucker has been re-fitted to use wild chickens until an "agreement" can be reached.
  • skinning
    • players can no longer skin corpses already being actively skinned or looted by other players.

pvp

  • arenas
    • the individual matchmaking rating column has been removed from the arena scoreboard.
    • the ring of valor has been added to the arena rotation once again. players no longer start the match on elevators at the center of the map. they now begin the match in starting rooms on opposite sides of the arena.
  • battlegrounds
    • the individual matchmaking rating column has been removed from the rated battleground scoreboard and replaced with a team matchmaking rating.
    • eye of the storm has been added into the rotation as a 10-man rated battleground. the tug-of-war style capture points have been replaced with arathi basin style capture points to better support 10v10 competition. this change applies only to rated battlegrounds. eye of the storm is otherwise still a 15-player battleground with tug-of-war style capture points.
    • warsong gulch has been added back into the rated battleground rotation.
    • war games
      • many improvements have been made to the war games interface. it now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to war games.

quests & creatures

  • there are no longer oddities in the critical strike and dodge chance of lower-level creatures.
  • creatures will now display smooth energy regeneration for players.

races

  • all character races now have a /roar sound.

user interface

  • the interface options screens have changed size to match the video and audio screens. this allows for a larger compact unit frames profiles panel.
  • addons will no longer be able to intelligently swap items by working with the built-in equipment manager.
  • the order in which characters are listed at the character selection screen can now be rearranged and saved.
  • the cast bar can now be moved to display below the character frame.
  • character talent specializations can now be viewed on mouseover of the battlegrounds scoreboard.
  • there is now a dismiss pet option on unit frames.
  • the durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • the macros window and spellbook can now both be open at the same time to allow for more intuitive macro creation. in addition, the macros window has a save/cancel button.
  • it is now easier to change the language of the game client to any language available in the region.
  • a target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • vendors now display currency types they use.

technical

  • the blizzard launcher now utilizes universal plug and play for port configuration. if your router supports upnp it will automatically open the ports that it requires and your downloads will be unrestricted.

from blizzard:

may 20-june 1

    classes

    • stationary ground effects should no longer move with the casting character if he or she moves (or is moved) from his or her current location.
    • warlocks
      • it is no longer possible under specific circumstances for players to keep the buff from the now-defunct improved demonic tactics talent.
      • glyph of imp should not be increasing the spell damage of all warlock pets by 20%.

    dungeons & raids

    • blackwing descent
      • maloriak now prefers to cast flash freeze on caster targets more than 15 yards away. tank-specialized characters are not targeted, but flash freeze can chain onto them. if all the characters in the raid stack up within 15 yards of the boss, they can be hit by flash freeze.
    • throne of the tides
      • unstable corruptions now award much less experience when killed on normal difficulty.
    • zul’gurub
      • shadows of hakkar can no longer be reflected or deflected.

    professions

    • archaeology
      • the bountiful bags guild perk should no longer sometimes incorrectly reward archaeologists with multiple keystones from dig sites.
    • skinning
      • players can no longer continue gaining skinning skill points using low-level creatures below the intended skill threshold.

    pvp

    • arenas
      • it should no longer be possible under specific conditions for the matchmaking value shown at the end of an arena match to be incorrect.
    • battlegrounds
      • several changes have been made to battleground queuing to improve the flow for those who queue for random battlegrounds versus those who queue for specific ones.
      • the ability for players to retain a second queue for a battleground after they’ve already entered one has been removed. previously, players were able to queue for two battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. this is no longer the case. when a battleground queue pops players will automatically be removed from all other active queues. to queue for a different battleground it will be necessary to finish the match and queue again. this solves a design issue in that the old system gave players an opening to abandon their teammates if things weren’t going as well as they’d hoped; and it also solves some queue system inconsistencies that were being caused as a side effect of how the old system functioned.

    races

    • the goblin racial best deals anywhere should now only be applying to vendors with associated reputations. it no longer incorrectly applies to vendors with no attached reputations, nor does it apply to flight path costs. (note: the displayed costs for flight paths require a client-side patch to update and are not currently reflecting this racial change). in addition, it is no longer possible for goblin characters exalted with their guild to receive an extra discount on top of the exalted faction discount from guild vendors.

    quests & creatures

    • gilneas
      • genn greymane should now always correctly enter the battle for gilneas city, ensuring the event won’t sometimes stall during the final phase.

may 19

    classes

    • death knight
      • howling blast has been reduced by approximately 8-9%.
      • necrotic strike’s ap coefficient has been reduced from 0.75 to 0.7.
      • obliterate has been reduced from 160% to 150% base weapon damage.
    • shaman
      • healing surge has been reduced in power by 20%.
    • warlock
      • drain life now deals 25% less damage.

from blizzard:

may 5-11

    general

    • there were several situations on transports or moving objects where players were receiving movement enforcement error messaging, which should now be corrected.
    • players using mobile guild chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
    • mail sent from the auction house should no longer sometimes display incorrect information about the transaction. this also applies to those using the mobile auction house.
    • parties will no longer disband immediately after all members log out. there is now a 5-minute grace period before the group is disbanded.

    classes

    • characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
    • select classes are no longer able to aggro and pull a single enemy npc from a linked group through various measures of sneakiness.
    • druids
      • stampeding roar (cat) should always properly cost 30 energy when used.
    • hunters
      • hunter pets no longer lose talent points when a beast mastery hunter gains a level.
      • the disorient effect from scatter shot should no longer immediately break if scatter shot hits the target immediately after a buff on the target fades.
    • warlocks
      • molten core now correctly enhances all three incinerate spells cast while the buff is active.

    dungeons & raids

    • the bastion of twilight
      • the blood of the old god aggro radius during the cho’gall encounter has been dramatically increased.
    • blackwing descent
      • fiends should no longer cause any quirky despawning issues during the atramedes encounter, particularly after atramedes is defeated.
    • zul’gurub
      • kill credit for kilnara for the here, kitty kitty… achievement can no longer be carried over to the next kill.

    items

    • the miniature voodoo mask dropped in zul’aman is now a greed-only item. no class can roll need on this item.
    • the voodoo hexblade and amani scepter of rites are now properly labeled as main hand and can only be equipped as such.

    pvp

    • players should no longer sometimes become stuck or crash while in a battleground or arena queue.

    quests & creatures

    • players should again be able to successfully complete the quest the firelord in mount hyjal. npc heroes should be functioning correctly.
    • the horde npc kadrak is visible for players to turn in the quest mor’shan caravan delivery after completing the quest to the rescue! in northern barrens.

 

may 3-4

    general

    • an issue was preventing some players from properly mailing account bound items to other characters on the same realm and battle.net account. if you are still experiencing this issue, we recommend you log into both characters before sending the mail. the characters don’t need to be online at the same time for this to work.
    • children’s week quests should no longer be unavailable to players who recently transferred factions.
    • flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

    classes

    • spells or talents which provide pushback protection should now be functioning correctly (i.e. burning soul for mages or suppression for warlocks). this time we mean it.
    • rogues
      • shadowstep is instantly teleporting players behind their target when the target is in motion.

    dungeons & raids

    • call to arms rewards will now be displayed in the dungeon finder ui while a player is in the dungeon so they know what rewards they will get.
    • throne of the four winds
      • damage from ice storm in phase 1 of al’akir is ticking twice per second, which was causing excessive damage on heroic difficulty. to compensate, the damage per tick has been reduced for heroic difficulty.

    items

    • players are now able to get a random darkmoon card inside of a sealed scroll case, instead of always getting a darkmoon card of destruction.

    quests & creatures

    • the innkeeper’s daughter can no longer be targeted for healing or harmful effects.
    • players now fail the crucible of carnage: the earl of evisceration when killed by lord geoffery tulvan during the encounter. players are able to pick up the quest after it is failed and the event starts again without issue.

 

may 2

    classes

    • death knights
      • death and decay can be cast correctly on cho’gall’s trapdoor (or other transports).
    • druids
      • efflorescence will heal targets standing on cho’gall’s trapdoor (or other transports) regardless of the druid’s location.
    • paladins
      • consecration can be cast correctly on cho’gall’s trapdoor (or other transports).
    • rogues
      • the energy gained from both ranks of the murderous intent talent is now properly applied immediately after backstab consumes energy.
    • shaman
      • the internal cooldown of the mana effect from water shield has been doubled.
    • warlocks
      • due to the damage increase when unstable affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.

    dungeons & raids

    • stratholme
      • players should be able to complete the quest weapons for war regardless of tradeskill.
      • zul’aman
        • akil’zon’s static disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
        • no non-elite creatures should drop epic loot.
      • zul’gurub
        • no non-elite creatures should drop epic loot.

    items

    • the gurubashi punisher is correctly able to be sent in the mail between characters.
    • horde players no longer have access to alliance-only tabards.

    professions

    • archaeology
      • the new rare archaeology items should now correctly grant skill-ups when crafted.

    pvp

    • player should no longer have issues resurrecting and using graveyards in battlegrounds under certain conditions.

    quests & creatures

    • mount hyjal
      • twilight juggernauts are now immune to death grip and cannot be moved from their location without being engaged. players are still able to engage and kill the creatures while on the quest disassembly.
    • stonetalon mountains
      • deepmoss webspinners are now properly exiting combat.
      • the quest item krom’gar flame thrower for the quest  ashes to ashes is now zone-bound.

 

from blizzard:

world of warcraft client patch 4.1

rise of the zandalari

the days when great troll empires stretched across ancient kalimdor are long past. millennia of war and internal strife have stripped these nations of their power, lands, and glory. as azeroth recovers from the destruction of the cataclysm, the world’s divided troll populations face a bleak future. these dark times have spurred the trolls of the zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. they have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. with the zandalari’s aid, the fallen capitals of the gurubashi and amani nations—zul’gurub and zul’aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.


yet vol’jin and his darkspear trolls are not aligned with the zandalari. they have sworn to stand with their horde comrades—and even work with the alliance—should the trolls ignite a new war on azeroth. soon, vol’jin might be forced to act on his promise, for if the gurubashi and amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.

guild challenges

built into the info panel of the guild user interface, guild challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. at the top of the guild user interface info pane, a new guild challenges section is displayed and broken into three categories: dungeons, raids, and rated battlegrounds. any guild group will qualify for guild challenges credit and there is a set number of times each challenge can be completed per week.

guild finder

guild finder is a new system designed to enable easier and faster guild recruitment. guild leaders and players who are looking for a guild to call home will use the guild finder to meet one another and begin communications that can lead to a prosperous membership. whether you’re a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the guild finder provides an easy way to make new friends!

dungeon finder: call to arms

a new system intended to lower queue times, dungeon finder: call to arms offers additional rewards for queuing as the currently least represented role. to be eligible for the additional rewards you must solo queue for a random level-85 heroic in the role that is currently being called to arms, and complete the dungeon by killing the final boss. every time you hit these requirements (there is no daily limit) you’ll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount.


click a link to jump directly to the corresponding section of the patch notes.

general

  • conquest points are now purchasable from the valor quartermasters at 250 conquest points per 250 valor points.
  • honor points are now purchasable from the justice trade goods vendors at 250 honor points per 375 justice points.
  • justice points are now purchasable from the honor trade goods vendors at 250 justice points per 375 honor points.
  • resilience scaling has been modified for linear returns, as opposed to increasing returns. under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. resilience now scales in the same way armor and magic resistances do. a player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. those with less than 32.5% will gain slightly. those with more will lose some damage reduction, increasingly so as their resilience climbs.
  • a dead player can now be resurrected by targeting them using the party or raid frame even if they have released. no more hunting for corpses.
  • portals to each of the capital cities have returned to dalaran and shattrath city.

achievements

  • a new feat of strength with an associated title, “the camel-hoarder”, has been added for players that have bested dormus and obtained the reins of the grey riding camel — because there must always be a camel-hoarder.
  • pvp
    • the following battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system: guild gankin’ in gilneas, guild gulch, the peak of perfection, the perfect guild storm, storming the beach.
    • rated battlegrounds
      • the achievements to win 100 rated battlegrounds have been renamed to “veteran of the alliance” and “veteran of the horde”, and now award those titles.
      • achievements to win 300 rated battlegrounds have been added, awarding the “warbound” and “warbringer” titles to the alliance and horde respectively.
    • arathi basin
      • the achievement “we had it all along *cough*” now requires the player to win arathi basin by 50 points or less, up from 10 points or less.
    • the battle for gilneas
      • the achievement “jugger not” now requires the player to win the battle for gilneas by 100 points or less, up from 10 points or less.
      • the achievement “out of the fog” requires the player to defend 2 bases in a single battle, down from 3.
      • the achievement “one two three you don’t know about me” requires the player to assault 2 bases in a single battle, down from 3.
      • the achievement “not your average pug’er” now requires 10 total flag defenses, down from 50.
      • the achievement “battle for gilneas all-star” now requires a single flag assault and flag defense in a battle, down from 2.
  • achievements bug fixes
    • the guild rated battleground title achievements should now properly be awarded.
    • valor and conquest points are displaying the correct values when tracked for achievements.

classes: general

  • all non-damaging interrupts off the global cooldown will now always hit the target. this includes pummel, kick, mind freeze, rebuke, skull bash, counterspell, wind shear, solar beam, silencing shot, and related player pet abilities.
  • several persistent ground effects now display different visuals for hostile and friendly players. the following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: ring of frost, consecration, desecration, wild mushroom, flare, ice trap, power word: barrier, smoke bomb, and hand of gul’dan. as a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.

death knights

  • dark simulacrum now works on numerous additional spells in dungeon encounters.
  • raise ally has been redesigned to be a battle resurrection, analogous to rebirth. it is instant cast, but costs 50 runic power to use, and has a 10-minute cooldown. it shares the same global battle resurrection cap with rebirth and soulstone.
  • talent specializations
    • blood
      • blood shield now only works while in blood presence.
      • death strike self-healing no longer generates threat.
    • frost
      • blood of the north (passive) now permanently converts both blood runes into death runes. there is no longer any proc interaction with blood strike required to activate death runes.
      • frost strike now deals 130% of weapon damage, up from 110%.
      • howling blast damage has been increased by 20%. to compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. the net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. in addition, howling blast now has a facing requirement.
    • unholy
      • desecration no longer triggers when an applicable strike hits a snare-immune target. this is primarily to avoid unnecessary spell effect clutter during boss encounters.
      • rage of rivendare again applies 15/30/45% additional damage to plague, scourge, and festering strike, up from 12/24/36%.
  • glyphs
    • glyph of raise ally is now glyph of death gate, and makes death gate cast 60% faster.
  • death knight bug fixes
    • glyph of dark succor now appears correctly in the major glyphs section of the glyph ui.
    • runeforging no longer displays a skill-up ui element.
    • rune strike and festering strike now correctly have their damage increased by might of the frozen wastes.
    • tooltip values for several abilities have been corrected.

druids

  • lacerate bonus threat has been removed and replaced with increased initial damage done.
  • efflorescence has a new spell effect.
  • enrage no longer increases physical damage taken.
  • lifebloom’s bloom effect has been reduced by 20%.
  • prowl has a new icon.
  • savage defense has been redesigned slightly. instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid’s attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. there are no longer any charges on the effect.
  • stampeding roar’s duration has been increased to 8 seconds, up from 6. the movement speed effect has been increased to 60%, up from 40% and is no longer cancelled by cancelling shapeshift form.
  • swipe (bear) cooldown has been reduced to 3 seconds, down from 6, and is now on trainable at level 18 (training cost has been reduced). in addition, the bonus threat from this ability has been removed and replaced with increased damage done.
  • swipe (cat) damage has been doubled.
  • thrash bonus threat has been removed and replaced with increased damage done.
  • druids now innately have 100% pushback protection from damage while channeling tranquility.
  • talent specializations
    • balance
      • starsurge damage has been reduced by 20%.
      • solar beam is no longer on the global cooldown to make it more consistent with other abilities.
    • feral
      • berserk is no longer on the global cooldown.
      • feral swiftness now also causes dash and stampeding roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.
    • restoration
      • efflorescence has been redesigned. it creates a healing zone at the feet of a swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. this periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. in addition, living seed is no longer a prerequisite talent for efflorescence.
      • malfurion’s gift now reduces the cooldown of tranquility by 2.5/5 minutes.
      • nature’s swiftness now also increases the healing done by the affected nature spell by 50%.
  • glyphs
    • glyph of rake is now glyph of pounce, which increases the range of pounce by 3 yards.
  • druid bug fixes
    • druids should no longer have ui issues after leaving a vehicle.
    • the troll druid models for flight form and swift flight form have been slimmed down to be more in scale with other druid flight forms, and have had their animations improved.
    • the direction of the eclipse bar now resets after the druid dies and resurrects.
    • solar beam is now more responsive when enemies move into or out of it.
    • casting stampeding roar will no longer break prowl.

hunters

  • deterrence no longer requires a melee weapon to be equipped.
  • explosive trap now has a new spell effect.
  • master’s call now has a new spell effect.
  • multi-shot damage has been increased by 250%.
  • tame beast now tames pets to match the hunter’s level, rather than 3 levels below.
  • pets
    • the happiness/pet loyalty system has been removed. hunters will no longer have to manage happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
      • bloodthirsty no longer generates happiness.
      • carrion feeder no longer restores happiness.
      • the feed pet ability now instantly heals 50% of the pet’s health. cannot be used in combat. requires diet-appropriate food.
      • guard dog no longer causes growl to generate additional happiness.
  • glyphs
    • glyph of mend pet is now glyph of lesser proportion, which decreases the size of the pet slightly.
  • hunter bug fixes
    • hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
    • aimed shot and steady shot should no longer start casting auto shot on a new target when the “stop auto attack” option enabled.
    • auto shot now automatically turns off until reactivated once freezing trap is cast on an enemy player.
    • deterrence: the area damage of the paladin ability hammer of the righteous will no longer hit hunters with deterrence active.
    • distracting shot and multi-shot are now properly 40-yard range.
    • intervene (tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
    • multi-shot now properly has a 1-second global cooldown.
    • the pet action bar should no longer sometimes become locked on its own.
    • scatter shot’s disorient effect should no longer sometimes be broken by the hunter’s auto shot.
    • summoned pets now start with 100 focus, up from 0.
  • hunter known issues
    • the exotic pet ability burrow attack does not have an animation for certain types of worm pets.
    • pets do not initially spawn in with the correct amount of health.

mages

  • arcane blast cast time has been reduced to 2.0 seconds, down from 2.35 seconds. in addition, the stacking effect of arcane blast now increases the damage done by arcane explosion, and arcane explosion does not consume that effect.
  • arcane explosion damage has been increased by 30%.
  • arcane missiles damage has been increased by 13%.
  • blizzard damage has been increased by 70%.
  • frost armor has been reworked:
    • it now reduces physical damage taken by 15%, instead of providing 20% additional armor.
    • the chilled proc from frost armor can no longer proc fingers of frost.
    • the attack speed slow from the chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
    • frost armor no longer increases frost resistance.
  • frostbolt damage has been increased by 10%.
  • talent specializations
    • arcane
      • arcane barrage damage has been increased by 13%.
      • improved arcane explosion now also reduces the mana cost of arcane explosion by 25/50%.
    • fire
      • combustion no longer has a global cooldown.
      • ignite is no longer triggered from periodic critical effects.
    • frost
      • fingers of frost bonus damage applied to ice lance has been increased to 25%, up from 15%.
      • ice barrier base absorption value has been increased by approximately 120%. in addition, the benefit from spell power has been increased by approximately 8%.
      • the root effect from shattered barrier now shares diminishing returns with the root from improved cone of cold.
  • glyphs
    • glyph of frost armor (new glyph): frost armor also causes the mage to regenerate 2% of maximum mana every 5 seconds.
  • mage bug fixes
    • brain freeze can now proc from frostfire orb (rank 2).
    • flame orb is now replaced with frostfire orb in the spellbook and action bar when a mage selects the frostfire orb talent. this is purely a ui change.
    • pathing for flame orb and frostfire orb has been improved in certain situations.
    • molten armor damage can no longer break polymorph.
    • spell damage granted by incanter’s absorption has been increased to match its tooltip.
  • mage known issues
    • flamestrike’s initial damage does not trigger ignite.
    • ritual of refreshment is placed on cooldown even if the ritual is not completed.

paladins

  • divine protection can no longer be dispelled.
  • judgements are now useable while silenced.
  • righteous fury now persists through death.
  • word of glory now has a 20-second cooldown.
  • talent specializations
    • holy
      • aura mastery: this ability no longer increases the benefit granted by crusader aura.
      • illuminated healing shield duration is now 15 seconds, up from 8 seconds. in addition, illuminated healing has been increased to provide 1.5% effect per mastery, up from 1.25%.
      • walk in the light (passive) removes the cooldown of word of glory.
    • protection
      • divine guardian cooldown is now 3 minutes, up from 2.
      • grand crusader will now generate a charge of holy power if the avenger shield it procs is used within 6 seconds.
      • sacred duty can now be activated by avenger’s shield in addition to judgements. the effect now lasts 10 seconds, down from 15.
    • retribution
      • divine storm now generates 1 point of holy power if it deals damage to 4 or more targets.
      • sacred shield’s internal cooldown has been increased to 60 seconds, up from 30.
  • paladin bug fixes
    • avenger’s shield can no longer be blocked.
    • casting guardian of ancient kings no longer resets the auto-attack swing timer.
    • the holy version of guardian of ancient kings will now more reliably heal targets at max range from the paladin.
    • the retribution version of guardian of ancient kings now benefits from the paladin’s hit and expertise.
    • judgements of the just debuff can no longer trigger talents and other effects.
    • seal of truth: fixed a tooltip error that stated swings at targets with censure fully stacked dealt 9% weapon damage. they actually dealt 15% damage and the tooltip has been updated accordingly.
  • paladin known issues
    • the retribution version of guardian of ancient kings is easily distracted and will not always properly assist the paladin.

priests

  • divine aegis duration has been increased to 15 seconds, up from 12.
  • dispel magic can only be used on the casting priest as a baseline effect.
  • priests now innately have 100% pushback protection from damage while channeling divine hymn and hymn of hope.
  • holy fire damage has been increased to be approximately 30% higher than smite.
  • inner will and inner fire now last until canceled.
  • mind sear damage has been doubled.
  • power word: shield duration has been reduced to 15 seconds, down from 30.
  • talent specializations
    • discipline
      • absolution (new passive) enables priests to use dispel magic on up to 2 harmful effects on friendly targets.
      • atonement now works with holy fire in addition to smite.
      • the direct damage portion of holy fire can now trigger evangelism.
      • power word: barrier’s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
      • it is now possible to remove weakened soul effects that were a result of another priest’s power word: shield through strength of soul.
    • holy
      • absolution (new passive) enables priests to use dispel magic on up to 2 harmful effects on friendly targets.
      • chakra now lasts until canceled, up from 1 minute.
      • holy word: sanctuary healing done has been increased by 35%. in addition, it has a new spell effect.
      • surge of light can now also trigger from binding heal.
  • glyphs
    • glyph of divine accuracy now also affects holy fire in addition to smite.
  • priest bug fixes
    • the entire pillar of light of the lightwell can now be interacted with, instead of just the base.
    • mind flay should no longer lose a tick of damage when the last tick is clipped by another mind flay cast.
    • casting an instant mind blast immediately following a mind spike should no longer cause mind blast to not benefit from the last cast of mind spike.
    • shadowy apparitions now benefit from the priest’s spell penetration.
    • surge of light is now being applied to smite at rank 1.
  • priest known issues
    • the shadowfiend summon does not always attack targets effectively.

rogues

  • recuperate base effect now heals 3% per tick, up from 2%.
  • stealth base cooldown has been reduced to 6 seconds, down from 10, and the movement penalty from being in stealth has been removed.
  • tricks of the trade now has a 100-yard range, up from 20.
  • talent specializations
    • combat
      • improved recuperate now adds 0.5%/1% to the health restoration effect of recuperate, down from 1%/2%.
    • subtlety
      • cheat death now reduces damage taken by 80% while in effect, down from 90%. its internal cooldown has been raised to 90 seconds, up from 60.
      • nightstalker now reduces the cooldown of stealth by 2/4 seconds, and instead of negating the movement penalty from stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while stealthed.
  • rogue bug fixes
    • kick can no longer be blocked.
    • certain non-damaging aoe attacks cast by npcs will no longer break stealth.
    • hostile pets should now be less inclined to follow rogues that are in stealth.

shaman

  • fire nova has been redesigned and decoupled from shaman fire totems. instead, it now pulses the fire nova effect from each target that is afflicted by the shaman’s own flame shock debuff. it now damages all enemies except the target hit by flame shock. the ability’s cooldown has been reduced to 4 seconds, down from 10.
  • grounding totem cooldown has been increased to 25 seconds, up from 15.
  • magma totem now lasts for 60 seconds, up from 21.
  • stoneclaw totem’s area-of-effect threat pulse no longer affects critters.
  • talent specializations
    • elemental combat
      • earthquake is no longer a channeled spell. it now has a 2.5-second cast time, lasts for 10 seconds, and has a 10-second cooldown. its damage has been reduced by 40% from its channeled version.
    • enhancement
      • improved fire nova has been redesigned and replaced by a talent called seasoned winds. when an enemy spell cast is successfully prevented with wind shear, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for holy spells), lasting 10 seconds.
    • restoration
      • cleansing waters now has a 6-second internal cooldown.
      • deep healing now benefits all heals, not just direct heals.
      • earth shield healing done by restoration shaman has been reduced by 20%.
      • nature’s blessing has been improved to 6/12/18% bonus direct healing on earth shielded targets, up from 5/10/15%.
      • spirit link totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. this lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. this counts as an air totem and has a 3-minute cooldown.
  • glyphs
    • glyph of grounding totem: the increased cooldown of grounding totem applied by this glyph has been reduced to 35 seconds, down from 45 seconds.
  • shaman bug fixes
    • the tooltips for shaman healing spells are now displaying correct values when points are distributed into any rank of the spark of life talent.
    • earth shield should now appear at the correct height for most player races.
    • the effect of glyph of the arctic wolf will now persist correctly upon logging back into the game while in ghost wolf.
    • mental quickness now reduces the mana cost of spiritwalker’s grace.
  • shaman known issues
    • stormstrike animation will not play correctly when not dual wielding.
    • elemental summons do not phase with players correctly in some encounters.

warlocks

  • dark intent: the friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). the casting warlock still receives 3% (stacking 3 times to 9%).
  • rain of fire damage has been increased by 25%.
  • seed of corruption damage has been increased by 20%.
  • soulstone can now be used in combat to resurrect a targeted dead player.
  • talent specializations
    • affliction
      • haunt damage has been increased by 30%.
      • shadow mastery (passive) has been increased to 30%, up from 25%.
      • unstable affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
    • demonology
      • mana feed now restores more mana (four times as much) when the warlock is using a felguard or felhunter.
  • pets
    • doomguard’s damage has been increased by 50%. the doomguard is intended to be the best guardian for single-target damage, and the infernal the best when there are multiple targets.
    • lash of pain (succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
    • shadow bite (felhunter) damage and effect has doubled, and is now available at level 30, down from 42.
    • whiplash (succubus) now knocks targets away from the center of the targeted location, instead of away from the succubus.
  • glyphs
    • glyph of soul swap now increases the cooldown of soul swap by 15 seconds, up from 10 seconds.
  • warlock bug fixes
    • imps summoned by bane of doom now benefit from the warlock’s stats.
    • soul link will no longer be removed by mounting when in a rated battleground.
    • damage dealt by unstable affliction when it is dispelled now properly benefits from shadow mastery.

warriors

  • charge and intercept no longer have diminishing returns on their stun effects.
  • colossus smash now ignores 50% of a hostile player’s armor (pvp), but continues to ignore 100% of a non-player character’s armor (pve).
  • heroic throw is now available from trainers at level 20.
  • heroic leap is no longer on the global cooldown, similar to other warrior movement abilities.
  • inner rage is now available at level 56.
  • intercept now has a 1.5-second stun, down from 3 seconds.
  • pummel is now usable in all stances.
  • rallying cry (new ability) is available from trainers at level 83. it temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. after the effect expires, the health is lost. it has no cost, no stance requirements, and is not on the global cooldown. it has a 3-minute cooldown, but also shares a cooldown with last stand.
  • shield bash has been removed from the game.
  • spell reflection cooldown has been increased to 25 seconds, up from 10.
  • whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. the whirlwind effect caused by bladestorm remains unchanged.
  • talent specializations
    • arms
      • improved hamstring now reduces the global cooldown on hamstring by 0.25/0.5 seconds in addition to its current effects.
      • juggernaut no longer adds 2 seconds to the charge stun, but instead lowers the cooldown of charge by 2 seconds (to 13 seconds total without the glyph).
      • lambs to the slaughter now causes mortal strike to refresh rend in addition to its current effects.
      • strikes of opportunity value per point of mastery has been increased by 10%.
    • fury
      • precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.
      • unshackled fury now only grants 2 base points of mastery, down from 8.
    • protection
      • shield mastery no longer affects the cooldown of spell reflection. instead, it now causes shield block to also reduce magic damage taken by 7/14/20% for 6 seconds.
      • gag order now applies to pummel and heroic throw, giving these abilities a 100% chance to silence the target for 3 seconds. in addition, gag order lowers the cooldown of heroic throw by 30 seconds.
  • glyphs
    • glyph of spell reflection reduces the cooldown of spell reflection by 5 seconds, up from 1 second.
  • warrior bug fixes
    • glyph of sunder armor now states that it also affects devastate.
    • slam’s off-hand damage component should now benefit from the damage bonus of bloodsurge.

dungeons & raids

  • rise of the zandalari
    • zul’aman is now a level-85 5-player heroic dungeon. players with a minimum average item level of 346 or higher can access this dungeon via the dungeon finder.
    • zul’gurub is now a level-85 5-player heroic dungeon. players with a minimum average item level of 346 or higher can access this dungeon via the dungeon finder.
    • both zul’gurub and zul’aman exist in a separate tier in the dungeon finder above the current level-85 heroic dungeons. players can randomly queue for either dungeon by selecting the rise of the zandalari setting.
  • dungeon finder
    • the dungeon finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
    • the dungeon finder will attempt to place players from the same realm in a party together.
    • players will now get bonus rewards 7 times per week (while earning less than 980 valor points) instead of once a day when using dungeon finder.
    • when there is only 1 player left in a dungeon finder group, they will now be able to queue for replacements as long as they queue within 2 minutes or stay in the dungeon.
    • the dungeon finder: call to arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the dungeon finder queue and completing a random level-85 heroic dungeon.
      • the least represented role icon will show within the dungeon finder to indicate the role that is eligible to earn the bonus reward.
      • players must queue solo with the currently indicated least represented role (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.
      • the bonus reward will be displayed to eligible (system identified as least represented) roles within the ui.
      • once the dungeon is completed the eligible player will receive a satchel of exotic mysteries (account bound) with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.
  • blackrock caverns
    • aura of arcane haste now has a clearer visual on the bearer of the aura.
    • bound flames in the karsh steelbender encounter no longer create lava pools when they are killed.
    • the short throw ability used by twilight sadists has had its range reduced to 10 yards.
  • blackwing descent
    • atramedes
      • searing flames now causes a 6-second cooldown on modulation.
      • searing flames no longer increases sound on players.
      • players should no longer be able to avoid the first period damage tick of searing flame, and searing flame now ticks every 2 seconds. the damage of searing flame has been increased to compensate for it ticking less frequently.
    • the bile-o-tron 800 in the chimaeron encounter is now more resistant to being knocked offline many times in rapid succession.
    • flash bomb (golem sentry ability) now has a more clear warning visual.
    • magmaw now triggers a raid emote when summoning lava parasites.
    • maloriak
      • maloriak now has a brief windup before beginning to channel arcane storm, slightly increasing the amount of time players have before the spell begins to deal damage.
      • further improvements have been made in the maloriak encounter to avoid flash freeze targeting the tanks.
    • nefarian’s end
      • the damage of shadowflame barrage has been reduced by 15% (10-player normal and heroic difficulty only).
      • the damage of tail lash has been reduced by 20% (10-player normal and heroic difficulty only).
  • the bastion of twilight
    • dragon siblings
      • blackout can now be dispelled on heroic difficulty.
    • cho’gall
      • the health of blood of the old god on 10-player heroic difficulty has been lowered by roughly 20%.
      • the health of darkened creations on 10-player heroic difficulty has been lowered by roughly 20%.
      • the corruption gained from corruption: accelerated on 10-player heroic difficulty has been lowered slightly.
      • knockbacks and deathgrip can now be used to interrupt players that are converted by cho’gall.
    • sinestra
      • twilight slicer is now less likely to target two healers at once.
      • wrack will avoid jumping to tanks.
  • deadmines
    • ragezone cast by defias blood wizards now only increases damage dealt, no longer increasing damage taken.
  • dire maul north
    • the gordok courtyard key in fengus’s chest is now replenished after several seconds.
  • grim batol
    • bleeding wound damage from general umbriss has been lowered by 20%.
    • malignant trogg now moves more slowly.
    • the encumbered damage bonus from forgemaster throngus has been reduced by 50%.
    • invoked flaming spirits should prefer non-tank targets to fixate on.
    • the twilight flame patch from the twilight drake has been removed.
    • the cooldown portion of the twisted arcane buff cast by azureborne seers has been removed.
  • halls of origination
    • temple gardian anhuur should now properly go into his shield phase at 33% even if he was channeling his 66% shield phase.
  • lost city of tol’vir
    • soul fragments that spawn during the high prophet barim encounter should now perform an emote when they merge with the harbinger of darkness.
  • the mechanar
    • the cache of the legion now unlocks when gatewatcher gyro-kill is gyro-killed.
  • the stonecore
    • the patrol path of the stonecore bruiser before ozruk has been reduced.
    • ground slam now has a pre-cast visual on the ground in front of ozruk. in addition, ground slam’s damage and radius have been reduced.
    • high priestess azil’s seismic shard now has a more obvious warning visual.
  • stratholme
    • postboxes no longer require keys to open, because really, who locks their postboxes anymore when they’re all undead? it’s just people sending coupons for brains anyway.
    • the postmaster now spawns when 3 of any postbox are opened.
  • throne of the tides
    • gilgoblin hunters’ poisoned spear direct and periodic damage has been reduced.
    • gilgoblin aquamages’ tsunami damage has been reduced.
    • visual effects during the lady naz’jar have been improved for clarity.
    • blight beasts summoned during the ozumat encounter now deal less damage with aura of dread.
  • uldaman
    • the staff of prehistoria is no longer required to open the door in the map room.
    • baelog’s chest has been given new loot. if it’s grey it’s good, right?
  • vortex pinnacle
    • the air nova ability triggered when a gust soldier is killed has had its knockback effect reduced.
    • altairus now spawns closer to the center of his platform, away from the edge.
    • temple adepts and ministers of air now wait 2 seconds before starting a spell cast when they are first engaged.
  • wailing caverns
    • the maze section has been removed to make the overall dungeon more accessible and quicker to complete. nearby creatures and bosses have been adjusted to compensate.
  • zul’farrak
    • troll cages no longer require the executioner’s key to open.
  • the gold amounts awarded for the following encounters have been substantially reduced: flame leviathan, magtheridon, gruul the dragonkiller, doom lord kazzak, and all encounters in karazhan.
  • dungeon & raid bug fixes
    • the tooltip for the luck of the draw buff now dynamically updates based on how many stacks are present.
    • the tooltip for stolen power during the nefarian’s end encounter now displays the correct bonus percentage.
    • drake vehicles now properly animate when attacking in the air.

guilds

  • the criteria on many of the profession-related guild achievements has been significantly reduced.
  • guild challenges
    • these challenges can be found in the info pane of the guild ui.
    • guild challenges fall into three categories: dungeons, raids, and rated battlegrounds.
    • each challenge can be completed a set number of times per week. guild groups participating in level-appropriate heroic or normal difficulty dungeons and raids, or rated battlegrounds, will automatically qualify for challenge credit.
    • each time a guild challenge is completed, the guild will be awarded experience and gold deposited directly into the guild vault, as well as the opportunity to earn all-new achievements. a popup or “toast” will be displayed to confirm a guild challenge has been completed (similar to achievement alerts).
    • guild experience earned via guild challenges will be awarded above the daily cap. the experience cap will move forward relative to the amount of experience obtained through completing guild challenges (similar to rested experience for characters).
    • guilds already at the level cap will be awarded substantially more gold in place of guild experience.
    • gold rewards are deposited into the guild bank once the guild reaches level 5. the text for the cash flow guild perk has been updated appropriately.
  • guild finder
    • a new guild finder button will now appear on the micro menu for guild leaders, as well as players without a guild.
    • a guild interests field allows players to form a guild around common interests: questing, dungeons, raids, pvp, and role playing.
    • an availability field allows players to note whether or not weekdays or weekends are better for playing.
    • the class roles field allows players to indicate the role or roles they are capable of, and willing to fill.
    • a comment box is also available for supplying additional information.
    • once a player has filled out the guild interests field, the browse guilds tab allows them to find guilds actively recruiting via the guild finder. guilds listed here are displayed according to common interests.
    • the requests tab tracks all recruitment requests submitted by an unguilded player, or submitted to the leader of a selected guild.
  • the guild perk, cash flow, no longer prints out text to the chat log. instead, the daily amount deposited is shown in the guild vault money log. in addition, players can view the weekly contribution in a new window at the bottom of the money log.
  • two new custom guild tabards have been added as guild rewards. the tabards are account bound and offer a bonus to gaining guild reputation.
  • the amount of guild experience rewarded for rated battleground guild group wins has been dramatically increased.
  • players are now rewarded guild experience for honorable kills in the field.
  • players are now rewarded guild experience for battleground wins in battleground brackets up to level 80.
  • arena teams are now awarded guild experience for wins. the entire team must be members of the same guild to earn this experience.

items

  • account bound items
    • many “account bound” heirlooms are now labeled as “battle.net account bound”, meaning that they can also be traded or mailed to characters that are on different world of warcraft accounts under the same battle.net account.
    • mail sent to characters on the same battle.net account now arrives instantaneously, as it does for the same world of warcraft account.
    • mailing account-bound items to characters of the opposite faction on the same battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
    • please note that in order to mail a battle.net account bound item, the recipient must still be on the same realm as the sending character.
  • all trade goods available for purchase with honor or justice points from the associated commodities vendors have had their prices reduced by 50%.
  • maelstrom crystals are now available for purchase with honor or justice points from the associated commodities vendors.
  • the pvp horde and alliance trinkets have a new spell effect.
  • item sets
    • the current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when killing machine triggers, as well as when the death knight gains death runes).
    • the current holy paladin 4-piece raid set bonus now grants 540 spirit for 6 seconds after casting holy shock.
    • the current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of weakened soul for the priest to receive the spirit bonus. instead the benefit will be granted each time the priest’s penance spell heals a target.
    • the caster shaman 4-piece pvp set bonus now reduces the cooldown of grounding totem by 3 seconds, up from 1.5.
  • item bug fixes
    • players are now properly seated on stone drake and wind drake models.
    • stone drakes no longer clip into the ground when attacked.
    • many pieces of crafted epic armor have had sockets added.
    • furious gladiator’s greatsword (and other swords with the same model) no longer disappear when wielded.
    • random enchantment items (of the bear, of the whale, etc.) no longer use obsolete item modifiers such as attack power or spell power.

professions

  • all major cities will now have every type of profession trainer and their associated trade supply vendors.
  • new cooking and fishing dailies have been added to darnassus, ironforge, thunder bluff, and undercity.
  • alchemy
    • flask of steelskin now grants 450 stamina, up from 300. the mixology bonus for alchemists remains at 120 stamina.
  • archaeology
    • six new rare items have been added.
    • players now have a much smaller chance of getting a dig site for a race for which they have completed all rare finds.

pvp

  • the rate at which honor points are earned has been doubled.
  • arenas
    • the amount of conquest points awarded for arena wins has been normalized across the board. players will now receive 180 conquest points for a win up to the weekly cap, regardless of rating or matchup.
    • arena matchmaking can now extend beyond a team’s battlegroup.
  • battlegrounds
    • the amount of conquest points awarded for rated battleground wins has been normalized across the board. players will now receive 400 conquest points for a win up to the weekly cap, regardless of rating or matchup.
    • battleground raid leaders can now move players from other realms among raid subgroups.
    • the focused assault and brutal assault buffs have changed.
      • after 3 minutes of both teams having the flag, both flag carriers will get focused assault, which increases damage taken by 10%.
      • every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
      • after 7 minutes, brutal assault will be applied in place of focused assault. in additional to the damage debuff, this debuff also caps the player’s movement speed at 100%. the damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
    • arathi basin
      • arathi basin is now available as a 10v10-player rated battleground.
      • flags should now cap in 7 seconds, down from 8.
    • the battle for gilneas
      • flags should now cap in 7 seconds, down from 8.
      • graveyard changes
        • players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
        • if a player’s team owns the mine and waterworks, and dies at waterworks, they will be teleported to the mine.
        • if an alliance player’s team only owns lighthouse, and dies at lighthouse, they will respawn at their base.
        • if a horde player’s team owns waterworks and mine, and dies at lighthouse, they will respawn at waterworks.
    • twin peaks
      • graveyard changes
        • players will now only spawn at their base graveyard when they die in the enemy base.
        • defending players will respawn at the middle graveyard.
        • midfield players will respawn at the middle graveyard.
        • attacking players will respawn at their base graveyard.
    • warsong gulch
      • the graveyards outside both bases have been lowered in elevation and are no longer on the same plane as the main flag room entrances to either respective base.

quests & creatures

  • an updated quest chain has been added for the alliance in winterspring. players seeking out the reins of the winterspring frostsaber should speak with rivern frostwind at frostaber rock.
  • a handful of quests have been added to northern barrens to provide more level 18-20 content. look for new quests at nozzlepot’s outpost and darsok’s outpost.
  • loot from the creatures garr, julak-doom, mobus, akma’hat, xariona, and poseidus has been adjusted to be commensurate to their rarity and invested effort.
  • quest bug fixes
    • agatha is now always present to provide quests for newly created undead characters.
    • players properly sit on bastia’s back during the quest “to the cliffs” on the lost isles.
    • there should no longer be phasing issues during the quest “detonation” in redridge mountains.
    • “blackriver skirmish” in grizzly hills now awards honor points.
    • the vehicle for the quest “tailgunner!” in uldum now aims in the correct direction.

races

  • the gnomish racial ability, escape artist, is no longer affected by the global cooldowns triggered by other abilities.
  • the human racial ability, every man for himself, has a new spell effect.
  • race bug fixes
    • worgen females have learned how to laugh out loud.

user interface

  • like the focus frame, the character unit and target frames can now be unlocked and moved to one’s content.
  • spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. this is an option that can be turned off in the interface menu under combat. mouse clicking has not changed and operates on mouse click up.
  • targets and focus targets now display on the mini-map.
  • moved video and sound to a new “options” screen.
  • added a network category to the new options screen and included the two network checkboxes.
    • the network category contains the options “optimize network for speed” and “enable ipv6 when available”. “optimize network for speed” will be enabled by default, and will send packets more frequently at the cost of higher bandwidth. the higher bandwidth may lead to disconnects for some players who have limited bandwidth. players getting disconnected frequently should try unchecking this box.
  • visual settings updates
    • removed the red bar preventing the overall graphics slider from going to ultra based on computer specs.
    • when a player moves the overall slider to a setting that would have previously been prevented, any option that can’t go as high as that setting will get the warning icon with a tooltip explaining why it can’t go higher. for example: a player sets the overall slider to ultra and the water setting can only go to fair. the water setting would automatically switch to fair.
    • support for directx 11 can now be found in the advanced tab of the options screen.
  • at the login screen:
    • moved the “reset user options” button from the popup window that appears when clicking options to the actual options window.
    • clicking options now goes directly to the video tab of the options screen.
    • removed the now-unneeded popup.
  • the new features (!) option screen has been updated:
    • cast action keybinds on key down (combat)
    • pick up action key (actionbars)
    • nameplate motion type (names)
    • graphics api (advanced)
    • network category

from blizzard:

april 28-29

    classes

    • some interrupts were still incorrectly missing targets. wind shear, spell lock, counterspell, mind freeze, and hunter pet abilities nether shock and serenity dust should no longer miss.
    • characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.
    • priests
      • divine aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s necrotic strike.

    dungeons & raids

    • the satchel of exotic mysteries given to the member(s) of a class role eligible for dungeon finder: call to arms rewards now has an increased chance of containing a non-combat pet.
    • the bastion of twilight
      • the timing between corrupted adherent summons and cho’gall fury is consistent with its behavior prior to 4.1.
    • blackwing descent
      • maloriak no longer interrupts his own casts of arcane storm by moving mid-cast.
      • nefarian will no longer stutter step toward his main target.
    • zul’aman
      • all non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
      • akil’zon will summon amani kidnappers less frequently, but their health has been increased.
    • zul’gurub
      • all non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
      • gurubashi villagers and gurubashi refugees no longer drop epic loot.
      • ohgan will no longer fail to target and kill chained spirits if he is stunned at certain times.

    guilds

    • guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.

    items

    • players are no longer able to purchase any of the city reputation satchels without having the required reputation.

    professions

    • engineering
      • nitro boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a rocket fuel leak, down from 120%.

    quests & creatures

    • npcs should be a little less talkative when interacted with. they were saying their lines on virtually every interaction (buying, selling, etc.).
    • mount hyjal
      • arch druid hamuul runetotem is no longer incorrectly visible at the shrine of malorne after players complete the quest firefight while on the quest aessina’s miracle.
      • players should again be able to successfully complete the quest the firelord.
    • rise of the zandalari
      • the quest bwemba’s spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of bwemba.

 

from blizzard:

april 27

    general

    • disconnecting immediately after dying no longer causes players to lack a release spirit button upon logging back in.

    classes

    • spells or talents which provide pushback protection should now be functioning correctly (i.e. burning soul for mages or suppression for warlocks).
    • druids
      • predator’s swiftness being active will no longer prevent omen of clarity clearcasting from being consumed when it should be.
    • hunters
      • marked for death is now applied properly to the target of arcane shot or chimera shot, allowing for focus macros (i.e. /cast [@focus] chimera shot) to apply marked for death to the focused target and not the primary target.
      • the recluse hatchling can correctly be targeted, attacked, and killed by players and npcs after being tamed.
      • serpent spread was only affecting targets closer than 38 yards to the hunter. it now affects all targets hit by multi-shot.
    • priests
      • holy word: sanctuary should now properly benefit from echo of light.
    • warlocks
      • dark intent no longer incorrectly procs off critical direct damage spells. it still functions correctly on damage- and heal-over-time critical hits for both the warlock and the target of dark intent.

    dungeons & raids

    • blackwing descent
      • obnoxious fiends should no longer despawn erratically during the atramedes encounter. their behavior is now only appropriately obnoxious.
      • summoning combat pets/guardians should no longer cause any issues with the omnotron defense system golems becoming activated.
      • poison bombs that toxitron summons correctly prioritize ranged targets over melee targets first.
    • zul’aman
      • the range on amani’shi flame caster’s fireball volley has been reduced to 35 yards (the tooltip still says 40 yards) and should no longer pull additional creatures when used by a player.
    • zul’gurub
      • gub will no longer cast knock away, as he was evading when knocking the tank into unfortunate locations.
      • toxic link (high priest venoxis) now has a 100-yard range, down from infinity.
      • zul’gurub bind on equip items can correctly be mailed, traded, sold, and bought back.

    items

    • flask of battle should now correctly grant 450 base stamina.
    • pygmy oil should correctly be turning players into gnomes, not funky error cubes.
    • trinket procs should no longer persist indefinitely.
    • zul’gurub bind on equip items can correctly be mailed, traded, sold, and bought back.

    pvp

    • players are now awarded 180 conquest points for an arena win up to the weekly cap, up from 135, and 400 conquest points for a rated battleground win up to the weekly cap, up from 335, regardless of rating or matchup. more information can be found here.
    • tol barad
      • attempting to use the "have group, will travel" guild perk while the battle for tol barad is in progress will now provide an error that states "you can’t use that here." after a battle concludes, the guild perk works as intended and summons party members to the caster’s location.

    user interface

    • a bug was causing the addon chat filtering feature to not allow registered addon messages to come through. addon chat filtering has been temporarily disabled and restored to 4.0.6 functionality.
       

from blizzard:

april 26

    general

    • players should no longer sometimes get stuck retrieving characters or unable to enter instances when the optimize network for speed option is disabled.

    classes

    • death knights
      • runes should no longer be regenerating erratically.
    • priests
      • desperate prayer is now properly casting its heal on the caster at all times, even after spirit of redemption has been triggered.

    dungeons & raids

    • zul’aman
      • the plucked debuff applied during the akil’zon encounter should no longer sometimes persist after he is killed.
    • zul’gurub
      • zanzil’s cauldrons will now remain active once he has been defeated, allowing the party to survive the zanzil’s graveyard gas phase.

    items

    • the amani scepter of rites, voodoo hexblade, and legacy of arlokk now have melee damage ranges consistent with other caster melee weapons.
    • the zulian throwing axe now has its range properly displayed in the tooltip.