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with release of the ‘dragonborn’ expansion coming soon, i decided to get back into the creation kit and wanted to add dawnguard and hearthfire. so in order to do this i had to edit the
C:\Program Files (x86)\Steam\SteamApps\common\skyrim\SkyrimEditor.ini and add change the section under
[Archive]. now it looks like this -
SArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,HearthFire.bsa
SResourceArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Dawnguard.bsa,HearthFire.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,HearthFire.bsa
and i can load all the form id’s from both expansions into the creation kit.
i did a full remodel on quum manor. i had initially started with the design leaning heavily towards the whiterun style of buildings. i ended up deleting all of that and going with something i liked. it is still currently a work in progress, however, i will have it in the steam workshop soon. below is a list of the current features.
i will be adding a smelter outside of the house as well as a decent sized garden in the near future.
here are some screenshots of the house mod i am working on. here is whats in the house so far:
XMarkerHeadingin the object window
XMarkerHeadingto the cell and place it (the arrow is the front of the mannequin)
PlayerHouseMannequinin the object window
PlayerHouseMannequinto the cell and place it.
MannequinActivateTrig– this will create a box around the mannequin. this will be our player trigger.
XMarkerHeading. click ok.
XMarkerHeadingopening the reference window and go to the Linked Ref tab. below keyword, double click on the white space, which will open the Choose Reference window. click on Select Reference in Render Window, the mouse cursor now looks kind of like a bulls-eye – now you want to double click on the mannequin.
XMarkerHeadingover the mannequin and your done.
next is to go in game and test out the mannequin.