gaming
gaming, gaming and more gaming related stuff
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with release of the ‘dragonborn’ expansion coming soon, i decided to get back into the creation kit and wanted to add dawnguard and hearthfire. so in order to do this i had to edit the C:\Program Files (x86)\Steam\SteamApps\common\skyrim\SkyrimEditor.ini and add change the section under [Archive]. now it looks like this -
[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,HearthFire.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa,Skyrim - Meshes.bsa,Skyrim - Animations.bsa,Skyrim - Voices.bsa,Skyrim - Interface.bsa,Skyrim - Misc.bsa,Skyrim - Sounds.bsa,Skyrim - VoicesExtra.bsa,Dawnguard.bsa,HearthFire.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa,Update.bsa,Dawnguard.bsa,HearthFire.bsa
and i can load all the form id’s from both expansions into the creation kit.
i did a full remodel on quum manor. i had initially started with the design leaning heavily towards the whiterun style of buildings. i ended up deleting all of that and going with something i liked. it is still currently a work in progress, however, i will have it in the steam workshop soon. below is a list of the current features.
interior crafting
exterior crafting
i will be adding a smelter outside of the house as well as a decent sized garden in the near future.
here are some screenshots of the house mod i am working on. here is whats in the house so far:
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wow….this is going to be amazing….
i am really looking forward to this expansion.
i am really looking forward to the new expansion for world of warcraft called mists of pandaria. all new talents and skill trees (you can check out the new talent calculator here) and the new monk class looks awesome. one of the other things i am really looking forward to is the pet battle system, now your vanity pets are for more than just looks and for showing off!
here is the trailer for the new expansion (yeah, its been out for awhile, i just have not been posting about wow much lately)
XMarkerHeading in the object windowXMarkerHeading to the cell and place it (the arrow is the front of the mannequin)
PlayerHouseMannequin in the object windowPlayerHouseMannequin to the cell and place it.
MannequinActivateTrig – this will create a box around the mannequin. this will be our player trigger.
XMarkerHeading. click ok.XMarkerHeading opening the reference window and go to the Linked Ref tab. below keyword, double click on the white space, which will open the Choose Reference window. click on Select Reference in Render Window, the mouse cursor now looks kind of like a bulls-eye – now you want to double click on the mannequin.XMarkerHeading over the mannequin and your done.
next is to go in game and test out the mannequin.
another awesome trailer for the new star wars mmorpg. i am really looking forward to this game.
i finally got jadefang in the crumbling depths cave in deepholm.
what i had to do was unplug my lan cable from my pc while i was in flight outside of the crumbling depths cave, then fly in to where jadefang sits, the i ran /console reloadui and jadefang was there.
i ended up getting a decent shield for my pally. don gonzale’s shiny shield and the tiny shale spider.
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